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33 lines
780 B
33 lines
780 B
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: IObjectContainer.h: interface for the ObjectContainer class.
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef IOBJECTCONTAINER_H
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#define IOBJECTCONTAINER_H
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#pragma once
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class IObjectContainer
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{
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public:
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virtual ~IObjectContainer() {};
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virtual void Init() = 0;
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virtual bool Add(void * newObject) = 0;
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virtual bool Remove(void * object) = 0;
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virtual void Clear(bool freeElementsMemory) = 0;
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virtual void * GetFirst() = 0;
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virtual void * GetNext() = 0;
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virtual int CountElements() = 0;;
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virtual bool Contains(void * object) = 0;
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virtual bool IsEmpty() = 0;
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};
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#endif // !defined IOBJECTCONTAINER_H
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