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32 lines
780 B
32 lines
780 B
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: IObjectContainer.h: interface for the ObjectContainer class. |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef IOBJECTCONTAINER_H |
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#define IOBJECTCONTAINER_H |
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#pragma once |
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class IObjectContainer |
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{ |
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public: |
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virtual ~IObjectContainer() {}; |
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virtual void Init() = 0; |
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virtual bool Add(void * newObject) = 0; |
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virtual bool Remove(void * object) = 0; |
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virtual void Clear(bool freeElementsMemory) = 0; |
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virtual void * GetFirst() = 0; |
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virtual void * GetNext() = 0; |
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virtual int CountElements() = 0;; |
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virtual bool Contains(void * object) = 0; |
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virtual bool IsEmpty() = 0; |
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}; |
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#endif // !defined IOBJECTCONTAINER_H
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