Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright <EFBFBD> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#ifndef HL2_VEHICLE_RADAR_H
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#define HL2_VEHICLE_RADAR_H
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#define RADAR_MAX_CONTACTS 24
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#define RADAR_CONTACT_TYPE_BITS 3 // Max 8 types of contacts (for networking)
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#define RADAR_UPDATE_FREQUENCY 1.5f
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#define RADAR_UPDATE_FREQUENCY_FAST 0.5f
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enum // If we have more than 16 types of contacts, RADAR_CONTACT_TYPE_BITS
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{
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RADAR_CONTACT_NONE = -1,
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RADAR_CONTACT_GENERIC = 0,
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RADAR_CONTACT_MAGNUSSEN_RDU,
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RADAR_CONTACT_DOG,
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RADAR_CONTACT_ALLY_INSTALLATION,
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RADAR_CONTACT_ENEMY, // 'regular' sized enemy (Hunter)
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RADAR_CONTACT_LARGE_ENEMY, // Large enemy (Strider)
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};
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#endif
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