All new code **must** follow the following coding guidelines.
# Coding Guidelines
If you make changes in a file that still uses another coding style, make sure that you follow these guidelines for your changes.
All new code **must** follow the following coding guidelines. \
If you make changes in a file that still uses another coding style, make sure that you follow these guidelines for your changes. \
For programming languages other than C++ (e.g. JavaScript) used in this repository and submodules, unless otherwise specified, coding guidelines listed here applies as much as possible.
For programming languages other than C++ (e.g. JavaScript) used in this repository and submodules, unless otherwise specified, coding guidelines listed here applies as much as possible.
**Note 1:** I will not take your head if you forget and use another style. However, most probably the request will be delayed until you fix your coding style.
**Note 1:** I will not take your head if you forget and use another style. However, most probably the request will be delayed until you fix your coding style. \
**Note 2:** You can use the `uncrustify` program/tool to clean up any source file. Use it with the `uncrustify.cfg` configuration file found in the root folder.
**Note 2:** You can use the `uncrustify` program/tool to clean up any source file. Use it with the `uncrustify.cfg` configuration file found in the root folder. \
**Note 3:** There is also a style for QtCreator but it doesn't cover all cases. In QtCreator `Tools->Options...->C++->Code Style->Import...` and choose the `codingStyleQtCreator.xml` file found in the root folder.
**Note 3:** There is also a style for QtCreator but it doesn't cover all cases. In QtCreator `Tools->Options...->C++->Code Style->Import...` and choose the `codingStyleQtCreator.xml` file found in the root folder.
### Table Of Contents
## Table Of Contents
* [1. New lines & curly braces](#1-new-lines--curly-braces)
* [1. New lines & curly braces](#1-new-lines--curly-braces)
* [a. Function blocks, class/struct definitions, namespaces](#a-function-blocks-classstruct-definitions-namespaces)
* [a. Function blocks, class/struct definitions, namespaces](#a-function-blocks-classstruct-definitions-namespaces)
@ -29,11 +31,13 @@ For programming languages other than C++ (e.g. JavaScript) used in this reposito
### a. Function blocks, class/struct definitions, namespaces
#### a. Function blocks, class/struct definitions, namespaces ####
```c++
```c++
int myFunction(int a)
int myFunction(int a)
{
{
@ -79,7 +83,8 @@ namespace Name
}
}
```
```
#### b. Other code blocks ####
### b. Other code blocks
```c++
```c++
if (condition) {
if (condition) {
// code
// code
@ -99,7 +104,8 @@ default:
}
}
```
```
#### c. Blocks in switch's case labels ####
### c. Blocks in switch's case labels
```c++
```c++
switch (var) {
switch (var) {
case 1: {
case 1: {
@ -117,8 +123,10 @@ default:
}
}
```
```
#### d. If-else statements ####
### d. If-else statements
The `else if`/`else` must be on their own lines:
The `else if`/`else` must be on their own lines:
```c++
```c++
if (condition) {
if (condition) {
// code
// code
@ -131,8 +139,10 @@ else {
}
}
```
```
#### e. Single statement if blocks ####
### e. Single statement if blocks
Most single statement if blocks should look like this:
Most single statement if blocks should look like this:
```c++
```c++
if (condition)
if (condition)
a = a + b;
a = a + b;
@ -141,6 +151,7 @@ if (condition)
One acceptable exception to this can be `return`, `break` or `continue` statements,
One acceptable exception to this can be `return`, `break` or `continue` statements,
provided that the test condition isn't very long and its body statement occupies only one line.
provided that the test condition isn't very long and its body statement occupies only one line.
However you can still choose to use the first rule.
However you can still choose to use the first rule.
```c++
```c++
if (a > 0) return;
if (a > 0) return;
@ -150,10 +161,12 @@ while (p) {
}
}
```
```
#### f. Acceptable conditions to omit braces ####
### f. Acceptable conditions to omit braces
When the conditional statement in `if`/`else` has only one line and its body occupy only one line,
When the conditional statement in `if`/`else` has only one line and its body occupy only one line,
this also applies to loops statements.
this also applies to loops statements. \
Notice that for a series of `if - else` branches, if one branch needs braces then all branches must add braces.
Notice that for a series of `if - else` branches, if one branch needs braces then all branches must add braces.
```c++
```c++
if (a <b)//conditionalstatement
if (a <b)//conditionalstatement
do(a); // body
do(a); // body
@ -177,9 +190,11 @@ else {
}
}
```
```
#### g. Brace enclosed initializers ####
### g. Brace enclosed initializers
Unlike single-line functions, you must not insert spaces between the brackets and concluded expressions.<br/>
Unlike single-line functions, you must not insert spaces between the brackets and concluded expressions. \
But you must insert a space between the variable name and initializer.
But you must insert a space between the variable name and initializer.
```c++
```c++
Class obj {}; // empty
Class obj {}; // empty
Class obj {expr};
Class obj {expr};
@ -187,15 +202,18 @@ Class obj {expr1, /*...,*/ exprN};
QVariantMap map {{"key1", 5}, {"key2", 10}};
QVariantMap map {{"key1", 5}, {"key2", 10}};
```
```
### 2. Indentation ###
## 2. Indentation
4 spaces.
4 spaces.
### 3. File encoding and line endings ###
## 3. File encoding and line endings
UTF-8 and Unix-like line ending (LF). Unless some platform specific files need other encodings/line endings.
UTF-8 and Unix-like line ending (LF). Unless some platform specific files need other encodings/line endings.
### 4. Initialization lists ###
## 4. Initialization lists
Initialization lists should be vertical. This will allow for more easily readable diffs. The initialization colon should be indented and in its own line along with first argument. The rest of the arguments should be indented too and have the comma prepended.
Initialization lists should be vertical. This will allow for more easily readable diffs. The initialization colon should be indented and in its own line along with first argument. The rest of the arguments should be indented too and have the comma prepended.
```c++
```c++
myClass::myClass(int a, int b, int c, int d)
myClass::myClass(int a, int b, int c, int d)
: m_a(a)
: m_a(a)
@ -207,8 +225,10 @@ myClass::myClass(int a, int b, int c, int d)
}
}
```
```
### 5. Enums ###
## 5. Enums
Enums should be vertical. This will allow for more easily readable diffs. The members should be indented.
Enums should be vertical. This will allow for more easily readable diffs. The members should be indented.
```c++
```c++
enum Days
enum Days
{
{
@ -222,11 +242,14 @@ enum Days
};
};
```
```
### 6. Names ###
## 6. Names
All names should be camelCased.
All names should be camelCased.
#### a. Type names and namespaces ####
### a. Type names and namespaces
Type names and namespaces start with Upper case letter (except POD types).
Type names and namespaces start with Upper case letter (except POD types).
```c++
```c++
class ClassName {};
class ClassName {};
@ -241,14 +264,18 @@ namespace NamespaceName
}
}
```
```
#### b. Variable names ####
### b. Variable names
Variable names start with lower case letter.
Variable names start with lower case letter.
```c++
```c++
int myVar;
int myVar;
```
```
#### c. Private member variable names ####
### c. Private member variable names
Private member variable names start with lower case letter and should have ```m_``` prefix.
Private member variable names start with lower case letter and should have ```m_``` prefix.
```c++
```c++
class MyClass
class MyClass
{
{
@ -256,8 +283,10 @@ class MyClass
}
}
```
```
### 7. Header inclusion order ###
## 7. Header inclusion order
The headers should be placed in the following group order:
The headers should be placed in the following group order:
1. Module header (in .cpp)
1. Module header (in .cpp)
2. C++ Standard Library headers
2. C++ Standard Library headers
3. System headers
3. System headers
@ -266,13 +295,14 @@ The headers should be placed in the following group order:
6. Qt headers
6. Qt headers
7. qBittorrent's own headers, starting from the *base* headers.
7. qBittorrent's own headers, starting from the *base* headers.
The headers should be ordered alphabetically within each group.
The headers should be ordered alphabetically within each group. \
If there are conditionals for the same header group, then put them at the bottom of the respective group.
If there are conditionals for the same header group, then put them at the bottom of the respective group. \
If there are conditionals that contain headers from several different header groups, then put them above the "qBittorrent's own headers" group.
If there are conditionals that contain headers from several different header groups, then put them above the "qBittorrent's own headers" group.
One exception is the header containing the library version (for example, QtGlobal), this particular header isn't constrained by the aforementioned order.
One exception is the header containing the library version (for example, QtGlobal), this particular header isn't constrained by the aforementioned order.
Example:
Example:
```c++
```c++
// file: examplewidget.cpp
// file: examplewidget.cpp
@ -322,8 +352,10 @@ Example:
#include "ui_examplewidget.h"
#include "ui_examplewidget.h"
```
```
### 8. Include guard ###
## 8. Include guard
`#pragma once` should be used instead of "include guard" in new code:
`#pragma once` should be used instead of "include guard" in new code:
```c++
```c++
// examplewidget.h
// examplewidget.h
@ -338,7 +370,7 @@ class ExampleWidget : public QWidget
```
```
### 9. Misc ###
## 9. Misc
* Line breaks for long lines with operation:
* Line breaks for long lines with operation:
@ -350,17 +382,16 @@ a += "b"
* **auto** keyword
* **auto** keyword
We allow the use of the **auto** keyword only where it is strictly necessary
We allow the use of the **auto** keyword only where it is strictly necessary (for example, to declare a lambda object, etc.), or where it **enhances** the readability of the code. \
(for example, to declare a lambda object, etc.), or where it **enhances** the readability of the code.
Declarations for which one can gather enough information about the object interface (type) from its name or the usage pattern (an iterator or a loop variable are good examples of clear patterns) or the right part of the expression nicely fit here.
Declarations for which one can gather enough information about the object interface (type) from its name
or the usage pattern (an iterator or a loop variable are good examples of clear patterns)
When weighing whether to use an auto-typed variable please think about potential reviewers of your code, who will read it as a plain diff (on github.com, for instance). \
or the right part of the expression nicely fit here.<br/>
Please make sure that such reviewers can understand the code completely and without excessive effort.
<br/>
When weighing whether to use an auto-typed variable please think about potential reviewers of your code,
who will read it as a plain diff (on github.com, for instance). Please make sure that such reviewers can
understand the code completely and without excessive effort.<br/>
<br/>
Some valid use cases:
Some valid use cases:
* Container iteration and casts:
```c++
```c++
template <typenameList>
template <typenameList>
void doSomethingWithList(const List &list)
void doSomethingWithList(const List &list)
@ -381,6 +412,7 @@ auto spinBox = static_cast<QSpinBox*>(sender());
```
```
* Notice the spaces in the following specific situations:
* Notice the spaces in the following specific situations:
```c++
```c++
// Before and after the assignment and other binary (and ternary) operators there should be a space
// Before and after the assignment and other binary (and ternary) operators there should be a space
// There should not be a space between increment/decrement and its operand
// There should not be a space between increment/decrement and its operand
@ -388,14 +420,11 @@ a += 20;
a = (b <= MAX_B ? b : MAX_B);
a = (b <= MAX_B ? b : MAX_B);
++a;
++a;
--b;
--b;
for (int a = 0; a <b;++b){
for (int a = 0; a <b;++b){
}
}
// Range-based for loop, spaces before and after the colon
// Range-based for loop, spaces before and after the colon
for (auto i : container) {
for (auto i : container) {
}
}
// Derived class, spaces before and after the colon
// Derived class, spaces before and after the colon
class Derived : public Base
class Derived : public Base
{
{
@ -403,6 +432,7 @@ class Derived : public Base
```
```
* Prefer pre-increment, pre-decrement operators
* Prefer pre-increment, pre-decrement operators
```c++
```c++
++i, --j; // Yes
++i, --j; // Yes
i++, j--; // No
i++, j--; // No
@ -414,7 +444,8 @@ i++, j--; // No
* Method definitions aren't allowed in header files
* Method definitions aren't allowed in header files
### 10. Git commit message ###
## 10. Git commit message
1. Limit the subject line to 50 characters. Subject should contain only the very essence of the changes (you should avoid extra details and internals)
1. Limit the subject line to 50 characters. Subject should contain only the very essence of the changes (you should avoid extra details and internals)
2. Separate subject from body with a blank line
2. Separate subject from body with a blank line
3. Capitalize the subject line
3. Capitalize the subject line
@ -424,6 +455,7 @@ i++, j--; // No
7. Use the body to explain what and why vs. how
7. Use the body to explain what and why vs. how
8. If commit fixes a reported issue, mention it in the message body (e.g. `Closes #4134.`)
8. If commit fixes a reported issue, mention it in the message body (e.g. `Closes #4134.`)
### 11. Not covered above ###
## 11. Not covered above
If something isn't covered above, just follow the same style the file you are editing has.
If something isn't covered above, just follow the same style the file you are editing has. \
*This guide is not exhaustive and the style for a particular piece of code not specified here will be determined by project members on code review.*
*This guide is not exhaustive and the style for a particular piece of code not specified here will be determined by project members on code review.*