Browse Source

Follow project coding style. Issue #2192.

adaptive-webui-19844
Chocobo1 9 years ago
parent
commit
8605c4d4d3
  1. 281
      src/gui/properties/pieceavailabilitybar.cpp
  2. 59
      src/gui/properties/pieceavailabilitybar.h

281
src/gui/properties/pieceavailabilitybar.cpp

@ -32,208 +32,199 @@
#include <QDebug> #include <QDebug>
#include "pieceavailabilitybar.h" #include "pieceavailabilitybar.h"
PieceAvailabilityBar::PieceAvailabilityBar(QWidget *parent) :
QWidget(parent) PieceAvailabilityBar::PieceAvailabilityBar(QWidget *parent)
: QWidget(parent)
{ {
setFixedHeight(BAR_HEIGHT); setFixedHeight(BAR_HEIGHT);
m_bgColor = 0xffffff; m_bgColor = 0xffffff;
m_borderColor = palette().color(QPalette::Dark).rgb(); m_borderColor = palette().color(QPalette::Dark).rgb();
m_pieceColor = 0x0000ff; m_pieceColor = 0x0000ff;
updatePieceColors(); updatePieceColors();
} }
QVector<float> PieceAvailabilityBar::intToFloatVector(const QVector<int> &vecin, int reqSize) QVector<float> PieceAvailabilityBar::intToFloatVector(const QVector<int> &vecin, int reqSize)
{ {
QVector<float> result(reqSize, 0.0); QVector<float> result(reqSize, 0.0);
if (vecin.isEmpty()) return result; if (vecin.isEmpty()) return result;
const float ratio = vecin.size() / (float)reqSize;
const int maxElement = *std::max_element(vecin.begin(), vecin.end()); const float ratio = vecin.size() / (float)reqSize;
// qMax because in normalization we don't want divide by 0 const int maxElement = *std::max_element(vecin.begin(), vecin.end());
// if maxElement == 0 check will be disabled please enable this line:
// const int maxElement = qMax(*std::max_element(avail.begin(), avail.end()), 1);
if (maxElement == 0)
return result;
// simple linear transformation algorithm // qMax because in normalization we don't want divide by 0
// for example: // if maxElement == 0 check will be disabled please enable this line:
// image.x(0) = pieces.x(0.0 >= x < 1.7) // const int maxElement = qMax(*std::max_element(avail.begin(), avail.end()), 1);
// image.x(1) = pieces.x(1.7 >= x < 3.4)
for (int x = 0; x < reqSize; ++x) { if (maxElement == 0)
return result;
// don't use previously calculated value "ratio" here!!! // simple linear transformation algorithm
// float cannot save irrational number like 7/9, if this number will be rounded up by std::ceil // for example:
// give you x2 == pieces.size(), and index out of range: pieces[x2] // image.x(0) = pieces.x(0.0 >= x < 1.7)
// this code is safe, so keep that in mind when you try optimize more. // image.x(1) = pieces.x(1.7 >= x < 3.4)
// tested with size = 3000000ul
// R - real for (int x = 0; x < reqSize; ++x) {
const float fromR = (x * vecin.size()) / (float)reqSize; // don't use previously calculated value "ratio" here!!!
const float toR = ((x + 1) * vecin.size()) / (float)reqSize; // float cannot save irrational number like 7/9, if this number will be rounded up by std::ceil
// give you x2 == pieces.size(), and index out of range: pieces[x2]
// this code is safe, so keep that in mind when you try optimize more.
// tested with size = 3000000ul
// C - integer // R - real
int fromC = fromR;// std::floor not needed const float fromR = (x * vecin.size()) / (float)reqSize;
int toC = std::ceil(toR); const float toR = ((x + 1) * vecin.size()) / (float)reqSize;
// position in pieces table // C - integer
// libtorrent::bitfield::m_size is unsigned int(31 bits), so qlonglong is not needed int fromC = fromR;// std::floor not needed
// tested with size = 3000000ul int toC = std::ceil(toR);
int x2 = fromC;
// little speed up for really big pieces table, 10K+ size // position in pieces table
const int toCMinusOne = toC - 1; // libtorrent::bitfield::m_size is unsigned int(31 bits), so qlonglong is not needed
// tested with size = 3000000ul
int x2 = fromC;
// value in returned vector // little speed up for really big pieces table, 10K+ size
float value = 0; const int toCMinusOne = toC - 1;
// case when calculated range is (15.2 >= x < 15.7) // value in returned vector
if (x2 == toCMinusOne) { float value = 0;
if (vecin[x2]) {
value += (toR - fromR) * vecin[x2];
}
++x2;
}
// case when (15.2 >= x < 17.8)
else {
// subcase (15.2 >= x < 16)
if (x2 != fromR) {
if (vecin[x2]) {
value += (1.0 - (fromR - fromC)) * vecin[x2];
}
++x2;
}
// subcase (16 >= x < 17) // case when calculated range is (15.2 >= x < 15.7)
for (; x2 < toCMinusOne; ++x2) { if (x2 == toCMinusOne) {
if (vecin[x2]) { if (vecin[x2])
value += vecin[x2]; value += (toR - fromR) * vecin[x2];
++x2;
} }
} // case when (15.2 >= x < 17.8)
else {
// subcase (17 >= x < 17.8) // subcase (15.2 >= x < 16)
if (x2 == toCMinusOne) { if (x2 != fromR) {
if (vecin[x2]) { if (vecin[x2])
value += (1.0 - (toC - toR)) * vecin[x2]; value += (1.0 - (fromR - fromC)) * vecin[x2];
++x2;
}
// subcase (16 >= x < 17)
for (; x2 < toCMinusOne; ++x2)
if (vecin[x2])
value += vecin[x2];
// subcase (17 >= x < 17.8)
if (x2 == toCMinusOne) {
if (vecin[x2])
value += (1.0 - (toC - toR)) * vecin[x2];
++x2;
}
} }
++x2;
}
}
// normalization <0, 1> // normalization <0, 1>
value /= ratio * maxElement; value /= ratio * maxElement;
// float precision sometimes gives > 1, because in not possible to store irrational numbers // float precision sometimes gives > 1, because in not possible to store irrational numbers
value = qMin(value, (float)1.0); value = qMin(value, (float)1.0);
result[x] = value; result[x] = value;
} }
return result; return result;
} }
int PieceAvailabilityBar::mixTwoColors(int &rgb1, int &rgb2, float ratio) int PieceAvailabilityBar::mixTwoColors(int &rgb1, int &rgb2, float ratio)
{ {
int r1 = qRed(rgb1); int r1 = qRed(rgb1);
int g1 = qGreen(rgb1); int g1 = qGreen(rgb1);
int b1 = qBlue(rgb1); int b1 = qBlue(rgb1);
int r2 = qRed(rgb2); int r2 = qRed(rgb2);
int g2 = qGreen(rgb2); int g2 = qGreen(rgb2);
int b2 = qBlue(rgb2); int b2 = qBlue(rgb2);
float ratio_n = 1.0 - ratio; float ratio_n = 1.0 - ratio;
int r = (r1 * ratio_n) + (r2 * ratio); int r = (r1 * ratio_n) + (r2 * ratio);
int g = (g1 * ratio_n) + (g2 * ratio); int g = (g1 * ratio_n) + (g2 * ratio);
int b = (b1 * ratio_n) + (b2 * ratio); int b = (b1 * ratio_n) + (b2 * ratio);
return qRgb(r, g, b); return qRgb(r, g, b);
} }
void PieceAvailabilityBar::updateImage() void PieceAvailabilityBar::updateImage()
{ {
QImage image2(width() - 2, 1, QImage::Format_RGB888); QImage image2(width() - 2, 1, QImage::Format_RGB888);
if (image2.isNull()) { if (image2.isNull()) {
qDebug() << "QImage image2() allocation failed, width():" << width(); qDebug() << "QImage image2() allocation failed, width():" << width();
return; return;
} }
if (m_pieces.empty()) { if (m_pieces.empty()) {
image2.fill(0xffffff); image2.fill(0xffffff);
m_image = image2;
update();
return;
}
QVector<float> scaled_pieces = intToFloatVector(m_pieces, image2.width());
// filling image
for (int x = 0; x < scaled_pieces.size(); ++x) {
float pieces2_val = scaled_pieces.at(x);
image2.setPixel(x, 0, m_pieceColors[pieces2_val * 255]);
}
m_image = image2; m_image = image2;
update();
return;
}
QVector<float> scaled_pieces = intToFloatVector(m_pieces, image2.width());
// filling image
for (int x = 0; x < scaled_pieces.size(); ++x)
{
float pieces2_val = scaled_pieces.at(x);
image2.setPixel(x, 0, m_pieceColors[pieces2_val * 255]);
}
m_image = image2;
} }
void PieceAvailabilityBar::setAvailability(const QVector<int> &avail) void PieceAvailabilityBar::setAvailability(const QVector<int> &avail)
{ {
m_pieces = avail; m_pieces = avail;
updateImage(); updateImage();
update(); update();
} }
void PieceAvailabilityBar::updatePieceColors() void PieceAvailabilityBar::updatePieceColors()
{ {
m_pieceColors = QVector<int>(256); m_pieceColors = QVector<int>(256);
for (int i = 0; i < 256; ++i) { for (int i = 0; i < 256; ++i) {
float ratio = (i / 255.0); float ratio = (i / 255.0);
m_pieceColors[i] = mixTwoColors(m_bgColor, m_pieceColor, ratio); m_pieceColors[i] = mixTwoColors(m_bgColor, m_pieceColor, ratio);
} }
} }
void PieceAvailabilityBar::clear() void PieceAvailabilityBar::clear()
{ {
m_image = QImage(); m_image = QImage();
update(); update();
} }
void PieceAvailabilityBar::paintEvent(QPaintEvent *) void PieceAvailabilityBar::paintEvent(QPaintEvent *)
{ {
QPainter painter(this); QPainter painter(this);
QRect imageRect(1, 1, width() - 2, height() - 2); QRect imageRect(1, 1, width() - 2, height() - 2);
if (m_image.isNull()) if (m_image.isNull()) {
{ painter.setBrush(Qt::white);
painter.setBrush(Qt::white); painter.drawRect(imageRect);
painter.drawRect(imageRect); }
} else {
else if (m_image.width() != imageRect.width())
{ updateImage();
if (m_image.width() != imageRect.width()) painter.drawImage(imageRect, m_image);
updateImage(); }
painter.drawImage(imageRect, m_image); QPainterPath border;
} border.addRect(0, 0, width() - 1, height() - 1);
QPainterPath border;
border.addRect(0, 0, width() - 1, height() - 1); painter.setPen(m_borderColor);
painter.drawPath(border);
painter.setPen(m_borderColor);
painter.drawPath(border);
} }
void PieceAvailabilityBar::setColors(int background, int border, int available) void PieceAvailabilityBar::setColors(int background, int border, int available)
{ {
m_bgColor = background; m_bgColor = background;
m_borderColor = border; m_borderColor = border;
m_pieceColor = available; m_pieceColor = available;
updatePieceColors(); updatePieceColors();
updateImage(); updateImage();
update(); update();
} }

59
src/gui/properties/pieceavailabilitybar.h

@ -37,48 +37,49 @@
#define BAR_HEIGHT 18 #define BAR_HEIGHT 18
class PieceAvailabilityBar: public QWidget {
Q_OBJECT class PieceAvailabilityBar: public QWidget
Q_DISABLE_COPY(PieceAvailabilityBar) {
Q_OBJECT
Q_DISABLE_COPY(PieceAvailabilityBar)
private: private:
QImage m_image; QImage m_image;
// I used values, because it should be possible to change colors in runtime // I used values, because it should be possible to change colors in runtime
// background color // background color
int m_bgColor; int m_bgColor;
// border color // border color
int m_borderColor; int m_borderColor;
// complete piece color // complete piece color
int m_pieceColor; int m_pieceColor;
// buffered 256 levels gradient from bg_color to piece_color // buffered 256 levels gradient from bg_color to piece_color
QVector<int> m_pieceColors; QVector<int> m_pieceColors;
// last used int vector, uses to better resize redraw // last used int vector, uses to better resize redraw
// TODO: make a diff pieces to new pieces and update only changed pixels, speedup when update > 20x faster // TODO: make a diff pieces to new pieces and update only changed pixels, speedup when update > 20x faster
QVector<int> m_pieces; QVector<int> m_pieces;
// scale int vector to float vector // scale int vector to float vector
QVector<float> intToFloatVector(const QVector<int> &vecin, int reqSize); QVector<float> intToFloatVector(const QVector<int> &vecin, int reqSize);
// mix two colors by light model, ratio <0, 1> // mix two colors by light model, ratio <0, 1>
int mixTwoColors(int &rgb1, int &rgb2, float ratio); int mixTwoColors(int &rgb1, int &rgb2, float ratio);
// draw new image and replace actual image // draw new image and replace actual image
void updateImage(); void updateImage();
public: public:
PieceAvailabilityBar(QWidget *parent); PieceAvailabilityBar(QWidget *parent);
void setAvailability(const QVector<int> &avail); void setAvailability(const QVector<int> &avail);
void updatePieceColors(); void updatePieceColors();
void clear(); void clear();
void setColors(int background, int border, int available); void setColors(int background, int border, int available);
protected: protected:
void paintEvent(QPaintEvent *); void paintEvent(QPaintEvent *);
}; };
#endif // PIECEAVAILABILITYBAR_H #endif // PIECEAVAILABILITYBAR_H

Loading…
Cancel
Save