Some work about adaptive color scheme for Web UI (PR #19901) http://[316:c51a:62a3:8b9::4]/d4708/qBittorrent/src/branch/adaptive-webui
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/*
* Bittorrent Client using Qt4 and libtorrent.
* Copyright (C) 2006 Christophe Dumez
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* In addition, as a special exception, the copyright holders give permission to
* link this program with the OpenSSL project's "OpenSSL" library (or with
* modified versions of it that use the same license as the "OpenSSL" library),
* and distribute the linked executables. You must obey the GNU General Public
* License in all respects for all of the code used other than "OpenSSL". If you
* modify file(s), you may extend this exception to your version of the file(s),
* but you are not obligated to do so. If you do not wish to do so, delete this
* exception statement from your version.
*
* Contact : chris@qbittorrent.org
*/
#include <cmath>
#include "pieceavailabilitybar.h"
PieceAvailabilityBar::PieceAvailabilityBar(QWidget *parent) :
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QWidget(parent)
{
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setFixedHeight(BAR_HEIGHT);
m_bgColor = 0xffffff;
m_borderColor = palette().color(QPalette::Dark).rgb();
m_pieceColor = 0x0000ff;
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updatePieceColors();
}
QVector<float> PieceAvailabilityBar::intToFloatVector(const QVector<int> &vecin, int reqSize)
{
QVector<float> result(reqSize, 0.0);
if (vecin.isEmpty()) return result;
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const float ratio = vecin.size() / (float)reqSize;
const int maxElement = *std::max_element(vecin.begin(), vecin.end());
// qMax bacause in normalization we don't want divide by 0
// if maxElement == 0 check will be disabled please enable this line:
// const int maxElement = qMax(*std::max_element(avail.begin(), avail.end()), 1);
if (maxElement == 0)
return result;
// simple linear transformation algorithm
// for example:
// image.x(0) = pieces.x(0.0 >= x < 1.7)
// image.x(1) = pieces.x(1.7 >= x < 3.4)
for (int x = 0; x < reqSize; ++x) {
// don't use previously calculated value "ratio" here!!!
// float cannot save irrational number like 7/9, if this number will be rounded up by std::ceil
// give you x2 == pieces.size(), and index out of range: pieces[x2]
// this code is safe, so keep that in mind when you try optimize more.
// tested with size = 3000000ul
// R - real
const float fromR = (x * vecin.size()) / (float)reqSize;
const float toR = ((x + 1) * vecin.size()) / (float)reqSize;
// C - integer
int fromC = fromR;// std::floor not needed
int toC = std::ceil(toR);
// position in pieces table
// libtorrent::bitfield::m_size is unsigned int(31 bits), so qlonglong is not needed
// tested with size = 3000000ul
int x2 = fromC;
// little speed up for really big pieces table, 10K+ size
const int toCMinusOne = toC - 1;
// value in returned vector
float value = 0;
// case when calculated range is (15.2 >= x < 15.7)
if (x2 == toCMinusOne) {
if (vecin[x2]) {
value += (toR - fromR) * vecin[x2];
}
++x2;
}
// case when (15.2 >= x < 17.8)
else {
// subcase (15.2 >= x < 16)
if (x2 != fromR) {
if (vecin[x2]) {
value += (1.0 - (fromR - fromC)) * vecin[x2];
}
++x2;
}
// subcase (16 >= x < 17)
for (; x2 < toCMinusOne; ++x2) {
if (vecin[x2]) {
value += vecin[x2];
}
}
// subcase (17 >= x < 17.8)
if (x2 == toCMinusOne) {
if (vecin[x2]) {
value += (1.0 - (toC - toR)) * vecin[x2];
}
++x2;
}
}
// normalization <0, 1>
value /= ratio * maxElement;
// float precision sometimes gives > 1, because in not possible to store irrational numbers
value = qMin(value, (float)1.0);
result[x] = value;
}
return result;
}
int PieceAvailabilityBar::mixTwoColors(int &rgb1, int &rgb2, float ratio)
{
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int r1 = qRed(rgb1);
int g1 = qGreen(rgb1);
int b1 = qBlue(rgb1);
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int r2 = qRed(rgb2);
int g2 = qGreen(rgb2);
int b2 = qBlue(rgb2);
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float ratio_n = 1.0 - ratio;
int r = (r1 * ratio_n) + (r2 * ratio);
int g = (g1 * ratio_n) + (g2 * ratio);
int b = (b1 * ratio_n) + (b2 * ratio);
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return qRgb(r, g, b);
}
void PieceAvailabilityBar::updateImage()
{
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// qDebug() << "updateImageAv";
QImage image2(width() - 2, 1, QImage::Format_RGB888);
if (m_pieces.empty()) {
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image2.fill(0xffffff);
m_image = image2;
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update();
return;
}
QVector<float> scaled_pieces = intToFloatVector(m_pieces, image2.width());
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// filling image
for (int x = 0; x < scaled_pieces.size(); ++x)
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{
float pieces2_val = scaled_pieces.at(x);
image2.setPixel(x, 0, m_pieceColors[pieces2_val * 255]);
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}
m_image = image2;
}
void PieceAvailabilityBar::setAvailability(const QVector<int> &avail)
{
m_pieces = avail;
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updateImage();
update();
}
void PieceAvailabilityBar::updatePieceColors()
{
m_pieceColors = QVector<int>(256);
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for (int i = 0; i < 256; ++i) {
float ratio = (i / 255.0);
m_pieceColors[i] = mixTwoColors(m_bgColor, m_pieceColor, ratio);
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}
}
void PieceAvailabilityBar::clear()
{
m_image = QImage();
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update();
}
void PieceAvailabilityBar::paintEvent(QPaintEvent *)
{
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QPainter painter(this);
QRect imageRect(1, 1, width() - 2, height() - 2);
if (m_image.isNull())
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{
painter.setBrush(Qt::white);
painter.drawRect(imageRect);
}
else
{
if (m_image.width() != imageRect.width())
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updateImage();
painter.drawImage(imageRect, m_image);
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}
QPainterPath border;
border.addRect(0, 0, width() - 1, height() - 1);
painter.setPen(m_borderColor);
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painter.drawPath(border);
}
void PieceAvailabilityBar::setColors(int background, int border, int available)
{
m_bgColor = background;
m_borderColor = border;
m_pieceColor = available;
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updatePieceColors();
updateImage();
update();
}
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