.. |
server.h
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engine: server: add sv_allow_autoaim cvar
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2023-11-20 00:11:10 +03:00 |
sv_client.c
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engine: server: added singleplayer check for userinfo update
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2023-11-20 00:14:30 +03:00 |
sv_cmds.c
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engine: server: properly remove remaining server operator commands
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2023-07-02 01:19:21 +03:00 |
sv_custom.c
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engine: fixup endianness found by -Werror=strict-aliasing in old armv7hf compiler (d259421111289af3b49c055150e02213f39075a6)
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2023-10-22 20:02:14 +03:00 |
sv_filter.c
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engine: server: moved server cvars to static allocation
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2023-05-27 21:52:58 +03:00 |
sv_frame.c
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engine: common: move host cvars to static allocation
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2023-05-27 21:52:58 +03:00 |
sv_game.c
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engine: server: add sv_allow_autoaim cvar
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2023-11-20 00:11:10 +03:00 |
sv_init.c
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engine: server: allow loading maps from subdirectories as this is used by some Half-Life mods
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2023-10-29 02:44:46 +03:00 |
sv_log.c
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engine: server: log: use S_USAGE in logaddress for consistency with existing code
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2023-06-11 16:28:36 +03:00 |
sv_main.c
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engine: server: add sv_allow_autoaim cvar
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2023-11-20 00:11:10 +03:00 |
sv_move.c
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engine, public: fix float precision issues in mathlib and monster navigation code
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2022-07-13 19:26:38 +03:00 |
sv_phys.c
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engine: server: static-ize world functions
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2023-06-19 07:47:38 +03:00 |
sv_pmove.c
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engine: server: sv_pmove: use model name for physent name to avoid crash when classname isn't initialized yet
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2023-10-28 11:04:43 +03:00 |
sv_query.c
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engine: server: static-ize sv_query functions
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2023-06-19 07:39:00 +03:00 |
sv_save.c
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engine: server: fix buffer overflow in invalid Q_strncpy call
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2023-08-06 00:39:41 +03:00 |
sv_world.c
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engine: server: static-ize world functions
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2023-06-19 07:47:38 +03:00 |