Xash3D FWGS engine.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 

605 lines
14 KiB

//=========== (C) Copyright 1999 Valve, L.L.C. All rights reserved. ===========
//
// The copyright to the contents herein is the property of Valve, L.L.C.
// The contents may be used and/or copied only with the written permission of
// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
// the agreement/contract under which the contents have been supplied.
//
// $Header: $
// $NoKeywords: $
//
// A growable array class that maintains a free list and keeps elements
// in the same location
//=============================================================================
#ifndef UTLVECTOR_H
#define UTLVECTOR_H
#ifdef _WIN32
#pragma once
#endif
#include "port.h"
#include <string.h>
#include "utlmemory.h"
//-----------------------------------------------------------------------------
// The CUtlVector class:
// A growable array class which doubles in size by default.
// It will always keep all elements consecutive in memory, and may move the
// elements around in memory (via a realloc) when elements are inserted or
// removed. Clients should therefore refer to the elements of the vector
// by index (they should *never* maintain pointers to elements in the vector).
//-----------------------------------------------------------------------------
template< class T >
class CUtlVector
{
public:
typedef T ElemType_t;
// constructor, destructor
CUtlVector( int growSize = 0, int initSize = 0 );
CUtlVector( T* pMemory, int numElements );
~CUtlVector();
// Copy the array.
CUtlVector<T>& operator=( const CUtlVector<T> &other );
// element access
T& operator[]( int i );
T const& operator[]( int i ) const;
T& Element( int i );
T const& Element( int i ) const;
// Gets the base address (can change when adding elements!)
T* Base();
T const* Base() const;
// Returns the number of elements in the vector
// SIZE IS DEPRECATED!
int Count() const;
int Size() const; // don't use me!
// Is element index valid?
bool IsValidIndex( int i ) const;
static int InvalidIndex( void );
// Adds an element, uses default constructor
int AddToHead();
int AddToTail();
int InsertBefore( int elem );
int InsertAfter( int elem );
// Adds an element, uses copy constructor
int AddToHead( T const& src );
int AddToTail( T const& src );
int InsertBefore( int elem, T const& src );
int InsertAfter( int elem, T const& src );
// Adds multiple elements, uses default constructor
int AddMultipleToHead( int num );
int AddMultipleToTail( int num, const T *pToCopy=NULL );
int InsertMultipleBefore( int elem, int num, const T *pToCopy=NULL ); // If pToCopy is set, then it's an array of length 'num' and
int InsertMultipleAfter( int elem, int num );
// Calls RemoveAll() then AddMultipleToTail.
void SetSize( int size );
void SetCount( int count );
// Calls SetSize and copies each element.
void CopyArray( T const *pArray, int size );
// Add the specified array to the tail.
int AddVectorToTail( CUtlVector<T> const &src );
// Finds an element (element needs operator== defined)
int Find( T const& src ) const;
bool HasElement( T const& src );
// Makes sure we have enough memory allocated to store a requested # of elements
void EnsureCapacity( int num );
// Makes sure we have at least this many elements
void EnsureCount( int num );
// Element removal
void FastRemove( int elem ); // doesn't preserve order
void Remove( int elem ); // preserves order, shifts elements
void FindAndRemove( T const& src ); // removes first occurrence of src, preserves order, shifts elements
void RemoveMultiple( int elem, int num ); // preserves order, shifts elements
void RemoveAll(); // doesn't deallocate memory
// Memory deallocation
void Purge();
// Purges the list and calls delete on each element in it.
void PurgeAndDeleteElements();
// Set the size by which it grows when it needs to allocate more memory.
void SetGrowSize( int size );
protected:
// Can't copy this unless we explicitly do it!
CUtlVector( CUtlVector const& vec ) { Assert(0); }
// Grows the vector
void GrowVector( int num = 1 );
// Shifts elements....
void ShiftElementsRight( int elem, int num = 1 );
void ShiftElementsLeft( int elem, int num = 1 );
// For easier access to the elements through the debugger
void ResetDbgInfo();
CUtlMemory<T> m_Memory;
int m_Size;
// For easier access to the elements through the debugger
// it's in release builds so this can be used in libraries correctly
T *m_pElements;
};
//-----------------------------------------------------------------------------
// For easier access to the elements through the debugger
//-----------------------------------------------------------------------------
template< class T >
inline void CUtlVector<T>::ResetDbgInfo()
{
m_pElements = m_Memory.Base();
}
//-----------------------------------------------------------------------------
// constructor, destructor
//-----------------------------------------------------------------------------
template< class T >
inline CUtlVector<T>::CUtlVector( int growSize, int initSize ) :
m_Memory(growSize, initSize), m_Size(0)
{
ResetDbgInfo();
}
template< class T >
inline CUtlVector<T>::CUtlVector( T* pMemory, int numElements ) :
m_Memory(pMemory, numElements), m_Size(0)
{
ResetDbgInfo();
}
template< class T >
inline CUtlVector<T>::~CUtlVector()
{
Purge();
}
template<class T>
inline CUtlVector<T>& CUtlVector<T>::operator=( const CUtlVector<T> &other )
{
CopyArray( other.Base(), other.Count() );
return *this;
}
//-----------------------------------------------------------------------------
// element access
//-----------------------------------------------------------------------------
template< class T >
inline T& CUtlVector<T>::operator[]( int i )
{
Assert( IsValidIndex(i) );
return m_Memory[i];
}
template< class T >
inline T const& CUtlVector<T>::operator[]( int i ) const
{
Assert( IsValidIndex(i) );
return m_Memory[i];
}
template< class T >
inline T& CUtlVector<T>::Element( int i )
{
Assert( IsValidIndex(i) );
return m_Memory[i];
}
template< class T >
inline T const& CUtlVector<T>::Element( int i ) const
{
Assert( IsValidIndex(i) );
return m_Memory[i];
}
//-----------------------------------------------------------------------------
// Gets the base address (can change when adding elements!)
//-----------------------------------------------------------------------------
template< class T >
inline T* CUtlVector<T>::Base()
{
return m_Memory.Base();
}
template< class T >
inline T const* CUtlVector<T>::Base() const
{
return m_Memory.Base();
}
//-----------------------------------------------------------------------------
// Count
//-----------------------------------------------------------------------------
template< class T >
inline int CUtlVector<T>::Size() const
{
return m_Size;
}
template< class T >
inline int CUtlVector<T>::Count() const
{
return m_Size;
}
//-----------------------------------------------------------------------------
// Is element index valid?
//-----------------------------------------------------------------------------
template< class T >
inline bool CUtlVector<T>::IsValidIndex( int i ) const
{
return (i >= 0) && (i < m_Size);
}
//-----------------------------------------------------------------------------
// Returns in invalid index
//-----------------------------------------------------------------------------
template< class T >
inline int CUtlVector<T>::InvalidIndex( void )
{
return -1;
}
//-----------------------------------------------------------------------------
// Grows the vector
//-----------------------------------------------------------------------------
template< class T >
void CUtlVector<T>::GrowVector( int num )
{
if (m_Size + num - 1 >= m_Memory.NumAllocated())
{
m_Memory.Grow( m_Size + num - m_Memory.NumAllocated() );
}
m_Size += num;
ResetDbgInfo();
}
//-----------------------------------------------------------------------------
// Makes sure we have enough memory allocated to store a requested # of elements
//-----------------------------------------------------------------------------
template< class T >
void CUtlVector<T>::EnsureCapacity( int num )
{
m_Memory.EnsureCapacity(num);
ResetDbgInfo();
}
//-----------------------------------------------------------------------------
// Makes sure we have at least this many elements
//-----------------------------------------------------------------------------
template< class T >
void CUtlVector<T>::EnsureCount( int num )
{
if (Count() < num)
AddMultipleToTail( num - Count() );
}
//-----------------------------------------------------------------------------
// Shifts elements
//-----------------------------------------------------------------------------
template< class T >
void CUtlVector<T>::ShiftElementsRight( int elem, int num )
{
Assert( IsValidIndex(elem) || ( m_Size == 0 ) || ( num == 0 ));
int numToMove = m_Size - elem - num;
if ((numToMove > 0) && (num > 0))
memmove( &Element(elem+num), &Element(elem), numToMove * sizeof(T) );
}
template< class T >
void CUtlVector<T>::ShiftElementsLeft( int elem, int num )
{
Assert( IsValidIndex(elem) || ( m_Size == 0 ) || ( num == 0 ));
int numToMove = m_Size - elem - num;
if ((numToMove > 0) && (num > 0))
{
memmove( &Element(elem), &Element(elem+num), numToMove * sizeof(T) );
#ifdef _DEBUG
memset( &Element(m_Size-num), 0xDD, num * sizeof(T) );
#endif
}
}
//-----------------------------------------------------------------------------
// Adds an element, uses default constructor
//-----------------------------------------------------------------------------
template< class T >
inline int CUtlVector<T>::AddToHead()
{
return InsertBefore(0);
}
template< class T >
inline int CUtlVector<T>::AddToTail()
{
return InsertBefore( m_Size );
}
template< class T >
inline int CUtlVector<T>::InsertAfter( int elem )
{
return InsertBefore( elem + 1 );
}
template< class T >
int CUtlVector<T>::InsertBefore( int elem )
{
// Can insert at the end
Assert( (elem == Count()) || IsValidIndex(elem) );
GrowVector();
ShiftElementsRight(elem);
Construct( &Element(elem) );
return elem;
}
//-----------------------------------------------------------------------------
// Adds an element, uses copy constructor
//-----------------------------------------------------------------------------
template< class T >
inline int CUtlVector<T>::AddToHead( T const& src )
{
return InsertBefore( 0, src );
}
template< class T >
inline int CUtlVector<T>::AddToTail( T const& src )
{
return InsertBefore( m_Size, src );
}
template< class T >
inline int CUtlVector<T>::InsertAfter( int elem, T const& src )
{
return InsertBefore( elem + 1, src );
}
template< class T >
int CUtlVector<T>::InsertBefore( int elem, T const& src )
{
// Can insert at the end
Assert( (elem == Count()) || IsValidIndex(elem) );
GrowVector();
ShiftElementsRight(elem);
CopyConstruct( &Element(elem), src );
return elem;
}
//-----------------------------------------------------------------------------
// Adds multiple elements, uses default constructor
//-----------------------------------------------------------------------------
template< class T >
inline int CUtlVector<T>::AddMultipleToHead( int num )
{
return InsertMultipleBefore( 0, num );
}
template< class T >
inline int CUtlVector<T>::AddMultipleToTail( int num, const T *pToCopy )
{
return InsertMultipleBefore( m_Size, num, pToCopy );
}
template< class T >
int CUtlVector<T>::InsertMultipleAfter( int elem, int num )
{
return InsertMultipleBefore( elem + 1, num );
}
template< class T >
void CUtlVector<T>::SetCount( int count )
{
RemoveAll();
AddMultipleToTail( count );
}
template< class T >
inline void CUtlVector<T>::SetSize( int size )
{
SetCount( size );
}
template< class T >
void CUtlVector<T>::CopyArray( T const *pArray, int size )
{
SetSize( size );
for( int i=0; i < size; i++ )
(*this)[i] = pArray[i];
}
template< class T >
int CUtlVector<T>::AddVectorToTail( CUtlVector const &src )
{
int base = Count();
// Make space.
AddMultipleToTail( src.Count() );
// Copy the elements.
for ( int i=0; i < src.Count(); i++ )
(*this)[base + i] = src[i];
return base;
}
template< class T >
inline int CUtlVector<T>::InsertMultipleBefore( int elem, int num, const T *pToInsert )
{
if( num == 0 )
return elem;
// Can insert at the end
Assert( (elem == Count()) || IsValidIndex(elem) );
GrowVector(num);
ShiftElementsRight(elem, num);
// Invoke default constructors
for (int i = 0; i < num; ++i)
Construct( &Element(elem+i) );
// Copy stuff in?
if ( pToInsert )
{
for ( int i=0; i < num; i++ )
{
Element( elem+i ) = pToInsert[i];
}
}
return elem;
}
//-----------------------------------------------------------------------------
// Finds an element (element needs operator== defined)
//-----------------------------------------------------------------------------
template< class T >
int CUtlVector<T>::Find( T const& src ) const
{
for ( int i = 0; i < Count(); ++i )
{
if (Element(i) == src)
return i;
}
return -1;
}
template< class T >
bool CUtlVector<T>::HasElement( T const& src )
{
return ( Find(src) >= 0 );
}
//-----------------------------------------------------------------------------
// Element removal
//-----------------------------------------------------------------------------
template< class T >
void CUtlVector<T>::FastRemove( int elem )
{
Assert( IsValidIndex(elem) );
Destruct( &Element(elem) );
if (m_Size > 0)
{
memcpy( &Element(elem), &Element(m_Size-1), sizeof(T) );
--m_Size;
}
}
template< class T >
void CUtlVector<T>::Remove( int elem )
{
Destruct( &Element(elem) );
ShiftElementsLeft(elem);
--m_Size;
}
template< class T >
void CUtlVector<T>::FindAndRemove( T const& src )
{
int elem = Find( src );
if ( elem != -1 )
{
Remove( elem );
}
}
template< class T >
void CUtlVector<T>::RemoveMultiple( int elem, int num )
{
Assert( IsValidIndex(elem) );
Assert( elem + num <= Count() );
for (int i = elem + num; --i >= elem; )
Destruct(&Element(i));
ShiftElementsLeft(elem, num);
m_Size -= num;
}
template< class T >
void CUtlVector<T>::RemoveAll()
{
for (int i = m_Size; --i >= 0; )
Destruct(&Element(i));
m_Size = 0;
}
//-----------------------------------------------------------------------------
// Memory deallocation
//-----------------------------------------------------------------------------
template< class T >
void CUtlVector<T>::Purge()
{
RemoveAll();
m_Memory.Purge( );
ResetDbgInfo();
}
template<class T>
inline void CUtlVector<T>::PurgeAndDeleteElements()
{
for( int i=0; i < m_Size; i++ )
delete Element(i);
Purge();
}
template< class T >
void CUtlVector<T>::SetGrowSize( int size )
{
m_Memory.SetGrowSize( size );
}
#endif//UTLVECTOR_H