//=========== (C) Copyright 1999 Valve, L.L.C. All rights reserved. =========== // // The copyright to the contents herein is the property of Valve, L.L.C. // The contents may be used and/or copied only with the written permission of // Valve, L.L.C., or in accordance with the terms and conditions stipulated in // the agreement/contract under which the contents have been supplied. // // $Header: $ // $NoKeywords: $ // // A growable array class that maintains a free list and keeps elements // in the same location //============================================================================= #ifndef UTLVECTOR_H #define UTLVECTOR_H #ifdef _WIN32 #pragma once #endif #include "port.h" #include #include "utlmemory.h" //----------------------------------------------------------------------------- // The CUtlVector class: // A growable array class which doubles in size by default. // It will always keep all elements consecutive in memory, and may move the // elements around in memory (via a realloc) when elements are inserted or // removed. Clients should therefore refer to the elements of the vector // by index (they should *never* maintain pointers to elements in the vector). //----------------------------------------------------------------------------- template< class T > class CUtlVector { public: typedef T ElemType_t; // constructor, destructor CUtlVector( int growSize = 0, int initSize = 0 ); CUtlVector( T* pMemory, int numElements ); ~CUtlVector(); // Copy the array. CUtlVector& operator=( const CUtlVector &other ); // element access T& operator[]( int i ); T const& operator[]( int i ) const; T& Element( int i ); T const& Element( int i ) const; // Gets the base address (can change when adding elements!) T* Base(); T const* Base() const; // Returns the number of elements in the vector // SIZE IS DEPRECATED! int Count() const; int Size() const; // don't use me! // Is element index valid? bool IsValidIndex( int i ) const; static int InvalidIndex( void ); // Adds an element, uses default constructor int AddToHead(); int AddToTail(); int InsertBefore( int elem ); int InsertAfter( int elem ); // Adds an element, uses copy constructor int AddToHead( T const& src ); int AddToTail( T const& src ); int InsertBefore( int elem, T const& src ); int InsertAfter( int elem, T const& src ); // Adds multiple elements, uses default constructor int AddMultipleToHead( int num ); int AddMultipleToTail( int num, const T *pToCopy=NULL ); int InsertMultipleBefore( int elem, int num, const T *pToCopy=NULL ); // If pToCopy is set, then it's an array of length 'num' and int InsertMultipleAfter( int elem, int num ); // Calls RemoveAll() then AddMultipleToTail. void SetSize( int size ); void SetCount( int count ); // Calls SetSize and copies each element. void CopyArray( T const *pArray, int size ); // Add the specified array to the tail. int AddVectorToTail( CUtlVector const &src ); // Finds an element (element needs operator== defined) int Find( T const& src ) const; bool HasElement( T const& src ); // Makes sure we have enough memory allocated to store a requested # of elements void EnsureCapacity( int num ); // Makes sure we have at least this many elements void EnsureCount( int num ); // Element removal void FastRemove( int elem ); // doesn't preserve order void Remove( int elem ); // preserves order, shifts elements void FindAndRemove( T const& src ); // removes first occurrence of src, preserves order, shifts elements void RemoveMultiple( int elem, int num ); // preserves order, shifts elements void RemoveAll(); // doesn't deallocate memory // Memory deallocation void Purge(); // Purges the list and calls delete on each element in it. void PurgeAndDeleteElements(); // Set the size by which it grows when it needs to allocate more memory. void SetGrowSize( int size ); protected: // Can't copy this unless we explicitly do it! CUtlVector( CUtlVector const& vec ) { Assert(0); } // Grows the vector void GrowVector( int num = 1 ); // Shifts elements.... void ShiftElementsRight( int elem, int num = 1 ); void ShiftElementsLeft( int elem, int num = 1 ); // For easier access to the elements through the debugger void ResetDbgInfo(); CUtlMemory m_Memory; int m_Size; // For easier access to the elements through the debugger // it's in release builds so this can be used in libraries correctly T *m_pElements; }; //----------------------------------------------------------------------------- // For easier access to the elements through the debugger //----------------------------------------------------------------------------- template< class T > inline void CUtlVector::ResetDbgInfo() { m_pElements = m_Memory.Base(); } //----------------------------------------------------------------------------- // constructor, destructor //----------------------------------------------------------------------------- template< class T > inline CUtlVector::CUtlVector( int growSize, int initSize ) : m_Memory(growSize, initSize), m_Size(0) { ResetDbgInfo(); } template< class T > inline CUtlVector::CUtlVector( T* pMemory, int numElements ) : m_Memory(pMemory, numElements), m_Size(0) { ResetDbgInfo(); } template< class T > inline CUtlVector::~CUtlVector() { Purge(); } template inline CUtlVector& CUtlVector::operator=( const CUtlVector &other ) { CopyArray( other.Base(), other.Count() ); return *this; } //----------------------------------------------------------------------------- // element access //----------------------------------------------------------------------------- template< class T > inline T& CUtlVector::operator[]( int i ) { Assert( IsValidIndex(i) ); return m_Memory[i]; } template< class T > inline T const& CUtlVector::operator[]( int i ) const { Assert( IsValidIndex(i) ); return m_Memory[i]; } template< class T > inline T& CUtlVector::Element( int i ) { Assert( IsValidIndex(i) ); return m_Memory[i]; } template< class T > inline T const& CUtlVector::Element( int i ) const { Assert( IsValidIndex(i) ); return m_Memory[i]; } //----------------------------------------------------------------------------- // Gets the base address (can change when adding elements!) //----------------------------------------------------------------------------- template< class T > inline T* CUtlVector::Base() { return m_Memory.Base(); } template< class T > inline T const* CUtlVector::Base() const { return m_Memory.Base(); } //----------------------------------------------------------------------------- // Count //----------------------------------------------------------------------------- template< class T > inline int CUtlVector::Size() const { return m_Size; } template< class T > inline int CUtlVector::Count() const { return m_Size; } //----------------------------------------------------------------------------- // Is element index valid? //----------------------------------------------------------------------------- template< class T > inline bool CUtlVector::IsValidIndex( int i ) const { return (i >= 0) && (i < m_Size); } //----------------------------------------------------------------------------- // Returns in invalid index //----------------------------------------------------------------------------- template< class T > inline int CUtlVector::InvalidIndex( void ) { return -1; } //----------------------------------------------------------------------------- // Grows the vector //----------------------------------------------------------------------------- template< class T > void CUtlVector::GrowVector( int num ) { if (m_Size + num - 1 >= m_Memory.NumAllocated()) { m_Memory.Grow( m_Size + num - m_Memory.NumAllocated() ); } m_Size += num; ResetDbgInfo(); } //----------------------------------------------------------------------------- // Makes sure we have enough memory allocated to store a requested # of elements //----------------------------------------------------------------------------- template< class T > void CUtlVector::EnsureCapacity( int num ) { m_Memory.EnsureCapacity(num); ResetDbgInfo(); } //----------------------------------------------------------------------------- // Makes sure we have at least this many elements //----------------------------------------------------------------------------- template< class T > void CUtlVector::EnsureCount( int num ) { if (Count() < num) AddMultipleToTail( num - Count() ); } //----------------------------------------------------------------------------- // Shifts elements //----------------------------------------------------------------------------- template< class T > void CUtlVector::ShiftElementsRight( int elem, int num ) { Assert( IsValidIndex(elem) || ( m_Size == 0 ) || ( num == 0 )); int numToMove = m_Size - elem - num; if ((numToMove > 0) && (num > 0)) memmove( &Element(elem+num), &Element(elem), numToMove * sizeof(T) ); } template< class T > void CUtlVector::ShiftElementsLeft( int elem, int num ) { Assert( IsValidIndex(elem) || ( m_Size == 0 ) || ( num == 0 )); int numToMove = m_Size - elem - num; if ((numToMove > 0) && (num > 0)) { memmove( &Element(elem), &Element(elem+num), numToMove * sizeof(T) ); #ifdef _DEBUG memset( &Element(m_Size-num), 0xDD, num * sizeof(T) ); #endif } } //----------------------------------------------------------------------------- // Adds an element, uses default constructor //----------------------------------------------------------------------------- template< class T > inline int CUtlVector::AddToHead() { return InsertBefore(0); } template< class T > inline int CUtlVector::AddToTail() { return InsertBefore( m_Size ); } template< class T > inline int CUtlVector::InsertAfter( int elem ) { return InsertBefore( elem + 1 ); } template< class T > int CUtlVector::InsertBefore( int elem ) { // Can insert at the end Assert( (elem == Count()) || IsValidIndex(elem) ); GrowVector(); ShiftElementsRight(elem); Construct( &Element(elem) ); return elem; } //----------------------------------------------------------------------------- // Adds an element, uses copy constructor //----------------------------------------------------------------------------- template< class T > inline int CUtlVector::AddToHead( T const& src ) { return InsertBefore( 0, src ); } template< class T > inline int CUtlVector::AddToTail( T const& src ) { return InsertBefore( m_Size, src ); } template< class T > inline int CUtlVector::InsertAfter( int elem, T const& src ) { return InsertBefore( elem + 1, src ); } template< class T > int CUtlVector::InsertBefore( int elem, T const& src ) { // Can insert at the end Assert( (elem == Count()) || IsValidIndex(elem) ); GrowVector(); ShiftElementsRight(elem); CopyConstruct( &Element(elem), src ); return elem; } //----------------------------------------------------------------------------- // Adds multiple elements, uses default constructor //----------------------------------------------------------------------------- template< class T > inline int CUtlVector::AddMultipleToHead( int num ) { return InsertMultipleBefore( 0, num ); } template< class T > inline int CUtlVector::AddMultipleToTail( int num, const T *pToCopy ) { return InsertMultipleBefore( m_Size, num, pToCopy ); } template< class T > int CUtlVector::InsertMultipleAfter( int elem, int num ) { return InsertMultipleBefore( elem + 1, num ); } template< class T > void CUtlVector::SetCount( int count ) { RemoveAll(); AddMultipleToTail( count ); } template< class T > inline void CUtlVector::SetSize( int size ) { SetCount( size ); } template< class T > void CUtlVector::CopyArray( T const *pArray, int size ) { SetSize( size ); for( int i=0; i < size; i++ ) (*this)[i] = pArray[i]; } template< class T > int CUtlVector::AddVectorToTail( CUtlVector const &src ) { int base = Count(); // Make space. AddMultipleToTail( src.Count() ); // Copy the elements. for ( int i=0; i < src.Count(); i++ ) (*this)[base + i] = src[i]; return base; } template< class T > inline int CUtlVector::InsertMultipleBefore( int elem, int num, const T *pToInsert ) { if( num == 0 ) return elem; // Can insert at the end Assert( (elem == Count()) || IsValidIndex(elem) ); GrowVector(num); ShiftElementsRight(elem, num); // Invoke default constructors for (int i = 0; i < num; ++i) Construct( &Element(elem+i) ); // Copy stuff in? if ( pToInsert ) { for ( int i=0; i < num; i++ ) { Element( elem+i ) = pToInsert[i]; } } return elem; } //----------------------------------------------------------------------------- // Finds an element (element needs operator== defined) //----------------------------------------------------------------------------- template< class T > int CUtlVector::Find( T const& src ) const { for ( int i = 0; i < Count(); ++i ) { if (Element(i) == src) return i; } return -1; } template< class T > bool CUtlVector::HasElement( T const& src ) { return ( Find(src) >= 0 ); } //----------------------------------------------------------------------------- // Element removal //----------------------------------------------------------------------------- template< class T > void CUtlVector::FastRemove( int elem ) { Assert( IsValidIndex(elem) ); Destruct( &Element(elem) ); if (m_Size > 0) { memcpy( &Element(elem), &Element(m_Size-1), sizeof(T) ); --m_Size; } } template< class T > void CUtlVector::Remove( int elem ) { Destruct( &Element(elem) ); ShiftElementsLeft(elem); --m_Size; } template< class T > void CUtlVector::FindAndRemove( T const& src ) { int elem = Find( src ); if ( elem != -1 ) { Remove( elem ); } } template< class T > void CUtlVector::RemoveMultiple( int elem, int num ) { Assert( IsValidIndex(elem) ); Assert( elem + num <= Count() ); for (int i = elem + num; --i >= elem; ) Destruct(&Element(i)); ShiftElementsLeft(elem, num); m_Size -= num; } template< class T > void CUtlVector::RemoveAll() { for (int i = m_Size; --i >= 0; ) Destruct(&Element(i)); m_Size = 0; } //----------------------------------------------------------------------------- // Memory deallocation //----------------------------------------------------------------------------- template< class T > void CUtlVector::Purge() { RemoveAll(); m_Memory.Purge( ); ResetDbgInfo(); } template inline void CUtlVector::PurgeAndDeleteElements() { for( int i=0; i < m_Size; i++ ) delete Element(i); Purge(); } template< class T > void CUtlVector::SetGrowSize( int size ) { m_Memory.SetGrowSize( size ); } #endif//UTLVECTOR_H