Xash3D FWGS engine.
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#! /usr/bin/env python
# encoding: utf-8
# mittorn, 2018
from waflib import Logs
import os
from fwgslib import get_subproject_name
top = '.'
def options(opt):
# stub
return
def configure(conf):
# check for dedicated server build
if conf.options.DEDICATED:
return
if conf.options.SUPPORT_BSP2_FORMAT:
conf.env.append_unique('DEFINES', 'SUPPORT_BSP2_FORMAT')
conf.env.append_unique('DEFINES', 'REF_DLL')
def build(bld):
if bld.env.DEDICATED:
return
bld.load_envs()
name = get_subproject_name(bld)
bld.env = bld.all_envs[name]
libs = [ 'public', 'M' ]
source = bld.path.ant_glob(['*.c'])
includes = ['.',
'../engine',
'../engine/common',
'../engine/server',
'../engine/client',
'../public',
'../common',
'../pm_shared' ]
bld.shlib(
source = source,
target = name,
features = 'c',
includes = includes,
use = libs,
install_path = bld.env.LIBDIR,
subsystem = bld.env.MSVC_SUBSYSTEM
)