Xash3D FWGS engine.
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Alibek Omarov 9421457b3a engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 5 years ago
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gl-wes-v2@73b552c67a
nanogl@b5a056408b
gl_alias.c
gl_backend.c
gl_beams.c xash3d-fwgs: check if HAVE_TGMATH_H is set to positive value rather it's just defined 5 years ago
gl_context.c
gl_cull.c
gl_dbghulls.c
gl_decals.c
gl_draw.c
gl_export.h
gl_frustum.c
gl_frustum.h
gl_image.c
gl_local.h ref_gl: bring back glDrawRangeElements support 5 years ago
gl_opengl.c engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 5 years ago
gl_rlight.c
gl_rmain.c xash3d-fwgs: check if HAVE_TGMATH_H is set to positive value rather it's just defined 5 years ago
gl_rmath.c
gl_rmisc.c
gl_rpart.c
gl_rsurf.c engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 5 years ago
gl_sprite.c
gl_studio.c engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 5 years ago
gl_triapi.c
gl_vgui.c
gl_warp.c ref_gl: temporarily fix water drawing on GLES 5 years ago
wscript