Xash3D FWGS engine.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
Alibek Omarov e95a2da6d0 engine: platform: sdl: slightly rework previous patch to not call SDL each frame and check for NULL pointers 9 months ago
..
android engine: platforms: android: platforms aren't expected to get NULL or zero sized native object names anymore 9 months ago
apple Trim all trailing whitespace 4 years ago
dos engine: client: add new gamma implementation 10 months ago
emscripten engine: platform: emscripten: replace va function calls. 2 years ago
irix engine: preliminary support for SGI IRIX (#1211) 2 years ago
linux engine: platform: linux: define portability macro for sigevent (oh, glibc...) 10 months ago
misc Trim all trailing whitespace 4 years ago
nswitch nswitch: do not link libstdc++ into dynamic libraries 2 years ago
posix engine: platform: refactor Platform_Init/Shutdown/GetNativeObject functions. They are now defined in the header, and call platform-specific functios that defined in platform code 1 year ago
psvita engine: platform: psvita: add unused data to workaround bug in vita-elf-create (thanks @fgsfdsfgs) 1 year ago
sdl engine: platform: sdl: slightly rework previous patch to not call SDL each frame and check for NULL pointers 9 months ago
stub Merge master to ipv6 2 years ago
win32 engine: platform: win32: do not call filesystem functions if filesystem_stdio was failed to load 9 months ago
platform.h engine: platform: make Platform_SetTimer static inline to not fix unused-function 9 months ago