.. |
avi
|
engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h
|
5 years ago |
vgui
|
lib: restore dll loader support
|
5 years ago |
cl_cmds.c
|
engine: fix extra zeros in %0
|
5 years ago |
cl_custom.c
|
HTTP download support
|
6 years ago |
cl_debug.c
|
ref: render code moved out of engine, doesn't compile, first API prototype
|
6 years ago |
cl_demo.c
|
engine: mark GAME_EXPORT's
|
5 years ago |
cl_efrag.c
|
ref: simplify efx api, move efrags to engine
|
6 years ago |
cl_efx.c
|
engine: mark GAME_EXPORT's
|
5 years ago |
cl_events.c
|
engine: mark GAME_EXPORT's
|
5 years ago |
cl_frame.c
|
engine: client: explicitly cast literals to floats
|
5 years ago |
cl_game.c
|
client: fix assert when sprite exist, but not loadable
|
5 years ago |
cl_gameui.c
|
engine: mark GAME_EXPORT's
|
5 years ago |
cl_main.c
|
engine: mark GAME_EXPORT's
|
5 years ago |
cl_mobile.c
|
engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h
|
5 years ago |
cl_netgraph.c
|
lowmemory: cut up netgraph buffers
|
5 years ago |
cl_parse.c
|
engine: mark GAME_EXPORT's
|
5 years ago |
cl_pmove.c
|
engine: mark GAME_EXPORT's
|
5 years ago |
cl_qparse.c
|
engine: client: explicitly cast literals to floats
|
5 years ago |
cl_remap.c
|
ref_api: fix remap code
|
5 years ago |
cl_render.c
|
ref: add export that returns GL_GetProcAddress for renderapi
|
5 years ago |
cl_scrn.c
|
engine: remove useless defines
|
5 years ago |
cl_tent.c
|
engine: mark GAME_EXPORT's
|
5 years ago |
cl_tent.h
|
ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs
|
6 years ago |
cl_video.c
|
engine: fix various compiler warnings
|
6 years ago |
cl_view.c
|
keys: add OSK
|
5 years ago |
client.h
|
ref_api: fix remap code
|
5 years ago |
console.c
|
engine: mark GAME_EXPORT's
|
5 years ago |
in_joy.c
|
engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h
|
5 years ago |
in_touch.c
|
engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h
|
5 years ago |
input.c
|
platform: add Platfrom_Init, Platform_Shutdown, Platform_MouseMove move platform-specific code from host.c
|
5 years ago |
input.h
|
platform: new fbdev bakend, move in_evdev to bakends
|
5 years ago |
keys.c
|
client: add some useful keys to Key_ToUpper
|
5 years ago |
mod_dbghulls.c
|
engine: client: explicitly cast literals to floats
|
5 years ago |
ref_common.c
|
engine: mark GAME_EXPORT's
|
5 years ago |
ref_common.h
|
engine: implement menu extensions to allow choosing renderers from GUI
|
5 years ago |
s_dsp.c
|
engine: client: fix wrong type in DSP
|
5 years ago |
s_load.c
|
xash3d-fwgs: append missing new line at the end of file
|
5 years ago |
s_main.c
|
engine: mark GAME_EXPORT's
|
5 years ago |
s_mix.c
|
engine: fix implicit-fallthrough, uninitialized, enum-conversation compiler diagnostics
|
5 years ago |
s_mouth.c
|
engine: s_mouth: fix another signed char
|
5 years ago |
s_stream.c
|
Remove trailing spaces, convert mistakenly put spaces to tabs. The most useful commit ever.
|
5 years ago |
s_utils.c
|
engine: fix various compiler warnings
|
6 years ago |
s_vox.c
|
engine: client/common: fix a few more format warnings
|
5 years ago |
sound.h
|
engine: sound: remove s_cull and s_phs, because they never worked. It's better to write our own occluder in future or use any opensource library
|
6 years ago |
titles.c
|
Initial amd64 port
|
6 years ago |
vid_common.c
|
engine: reliably tell client.dll about vid mode changes
|
5 years ago |
vid_common.h
|
engine: finish sdl1.2 port
|
5 years ago |
vox.h
|
engine: support compiling with gcc3
|
5 years ago |