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Alibek Omarov
b797e0af1a
Merge 4483 update
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6 years ago |
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gl_alias.c
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ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs
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6 years ago |
gl_backend.c
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ref_gl: bring back GL_STATIC option
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6 years ago |
gl_beams.c
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Merge 4483 update
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6 years ago |
gl_context.c
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ref_api: remove GL_OnContextCreated, remove return value of GL_RenderFrame
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6 years ago |
gl_cull.c
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ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs
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6 years ago |
gl_dbghulls.c
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ref: fix all undefined references
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6 years ago |
gl_decals.c
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Merge 4483 update
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6 years ago |
gl_draw.c
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ref: now it compiles, not linking yet. ref_api header moved to engine/ to clarify, that it's sort of engine internals
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6 years ago |
gl_export.h
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ref_gl: move GLES and GL_STATIC defintions to gl_export.h. Add REF_GL_KEEP_MANGLED_FUNCTIONS, to keep use pgl instead of re-defining everything to gl. Used in conjuction with GL_STATIC
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6 years ago |
gl_frustum.c
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ref:Fix some clgame, world and renderapi usages, import renderapi funcs from engine
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6 years ago |
gl_frustum.h
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ref: render code moved out of engine, doesn't compile, first API prototype
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6 years ago |
gl_image.c
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Merge 4483 update
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6 years ago |
gl_local.h
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Merge 4483 update
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6 years ago |
gl_opengl.c
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Merge 4483 update
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6 years ago |
gl_rlight.c
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ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs
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6 years ago |
gl_rmain.c
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Merge 4483 update
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6 years ago |
gl_rmath.c
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ref: more @mittorn's changes on RefAPI
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6 years ago |
gl_rmisc.c
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Merge 4483 update
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6 years ago |
gl_rpart.c
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Merge 4483 update
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6 years ago |
gl_rsurf.c
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Merge 4483 update
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6 years ago |
gl_sprite.c
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ref_gl: fix msvc build
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6 years ago |
gl_studio.c
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Merge 4483 update
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6 years ago |
gl_triapi.c
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Merge 4483 update
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6 years ago |
gl_vgui.c
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ref: now it compiles, not linking yet. ref_api header moved to engine/ to clarify, that it's sort of engine internals
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6 years ago |
gl_warp.c
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ref: remove shared textures enum, instead use hardcoded texture names
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6 years ago |
wscript
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android: initial port
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6 years ago |