Xash3D FWGS engine.
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mittorn 25235b5296 ref_gl: remove Mod_SetCurrentLoadingModel call 5 years ago
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gl_alias.c ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs 5 years ago
gl_backend.c ref_gl: bring back GL_STATIC option 5 years ago
gl_beams.c ref: make api thinner by removing IsNormalPass and moving CL_FxBlend to refdll 5 years ago
gl_context.c ref: get rid of R_IncrementSpeedsCounter 5 years ago
gl_cull.c ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs 5 years ago
gl_dbghulls.c ref: fix all undefined references 5 years ago
gl_decals.c ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs 5 years ago
gl_draw.c ref: now it compiles, not linking yet. ref_api header moved to engine/ to clarify, that it's sort of engine internals 5 years ago
gl_export.h ref_gl: move GLES and GL_STATIC defintions to gl_export.h. Add REF_GL_KEEP_MANGLED_FUNCTIONS, to keep use pgl instead of re-defining everything to gl. Used in conjuction with GL_STATIC 5 years ago
gl_frustum.c ref:Fix some clgame, world and renderapi usages, import renderapi funcs from engine 5 years ago
gl_frustum.h ref: render code moved out of engine, doesn't compile, first API prototype 5 years ago
gl_image.c ref: remove shared textures enum, instead use hardcoded texture names 5 years ago
gl_local.h ref: make api thinner by removing IsNormalPass and moving CL_FxBlend to refdll 5 years ago
gl_opengl.c ref_gl: allow gldebug for GL_STATIC. Rewrite extension querying for GLES. Allow gldebug for GLES(using GL_KHR_debug). ref_gles1 through nanogl now works 5 years ago
gl_rlight.c ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs 5 years ago
gl_rmain.c ref: get rid of R_IncrementSpeedsCounter 5 years ago
gl_rmath.c ref: more @mittorn's changes on RefAPI 5 years ago
gl_rmisc.c ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs 5 years ago
gl_rpart.c ref: simplify efx api, move efrags to engine 5 years ago
gl_rsurf.c ref_gl: remove Mod_SetCurrentLoadingModel call 5 years ago
gl_sprite.c ref_gl: fixes for MSVC 5 years ago
gl_studio.c ref: make api thinner by removing IsNormalPass and moving CL_FxBlend to refdll 5 years ago
gl_triapi.c ref_gl: fix alpha in menu (and anywhere else where triColor4ub is used) 5 years ago
gl_vgui.c ref: now it compiles, not linking yet. ref_api header moved to engine/ to clarify, that it's sort of engine internals 5 years ago
gl_warp.c ref: remove shared textures enum, instead use hardcoded texture names 5 years ago
wscript ref_gl: fix build 5 years ago