Xash3D FWGS engine.
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Alibek Omarov 71b06801ef engine: platform: android: remove dead code 8 months ago
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client engine: client: don't leave the user without mouse cursor if they enabled m_ignore 8 months ago
common engine: host: hide -nativeegl for Android SDL builds 8 months ago
platform engine: platform: android: remove dead code 8 months ago
server engine: server: allow loading maps from subdirectories as this is used by some Half-Life mods 8 months ago
alias.h engine: alias: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks 1 year ago
anorms.h
cdll_exp.h
cdll_int.h
cursor_type.h
custom.h
customentity.h
edict.h
eiface.h
key_modifiers.h
keydefs.h engine: client: keys: reserve some more buttons as gamepad buttons according to latest SDL2 GameController header 1 year ago
menu_int.h engine: client: gameui: add new NET_CompareAdrSort function to menu API 2 years ago
mobility_int.h
physint.h
progdefs.h
ref_api.h engine: remove Set/GetCurrentLoadingModel from RefAPI 8 months ago
shake.h
sprite.h engine: sprite: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks 1 year ago
studio.h
vgui_api.h engine: vgui: add EnableTextInput to the API 1 year ago
warpsin.h
wscript Revert "engine: wscript: move libasound uselib under linux condition, as the ALSA interface is only relevant for Linux" 8 months ago