Xash3D FWGS engine.
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Alibek Omarov f7d4e5a2ea engine: server: don't show GAMESAVED message in autosaves, small refactoring 2 years ago
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server.h engine: server: don't show GAMESAVED message in autosaves, small refactoring 2 years ago
sv_client.c engine: server: increase infostring size in SV_Info allowing longer hostnames but try to cut off if it's even longer than that 2 years ago
sv_cmds.c engine: server: don't show GAMESAVED message in autosaves, small refactoring 2 years ago
sv_custom.c engine: server: fix possible array overruns 2 years ago
sv_filter.c Merge master to ipv6 2 years ago
sv_frame.c engine: decrease instanced baseline index by minus one to avoid zero offset which interpreted as no baseline at all 3 years ago
sv_game.c engine: server: redirect special sounds, detected by leading asterisk, into CHAN_STREAM 2 years ago
sv_init.c engine: share playermove ClearPhysEnts function 2 years ago
sv_log.c engine: server: simplify strings operations. 2 years ago
sv_main.c engine: server: set correct flags for rcon_ cvars on server 2 years ago
sv_move.c engine, public: fix float precision issues in mathlib and monster navigation code 2 years ago
sv_phys.c Trim all trailing whitespace 4 years ago
sv_pmove.c engine: fix functions returning void returning void value 2 years ago
sv_save.c engine: server: don't show GAMESAVED message in autosaves, small refactoring 2 years ago
sv_world.c engine: common: add generic trace_t initialize function 2 years ago