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YGGverse
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xash3d-fwgs
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xash3d-fwgs
/
common
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Alibek Omarov
cb34c23844
common: increase MAX_MAP_MODELS to 1024, to match PrimeXT compilers
2022-08-21 17:27:48 +03:00
..
backends.h
…
beamdef.h
…
boneinfo.h
…
bspfile.h
common: increase MAX_MAP_MODELS to 1024, to match PrimeXT compilers
2022-08-21 17:27:48 +03:00
cl_entity.h
…
com_image.h
engine: added support for BC7 and BC6H compression formats of DDS textures
2022-03-07 02:03:40 +03:00
com_model.h
engine: client: increase limit of client sprites, lower part of it can be used only for HUD sprites
2022-07-01 03:41:55 +03:00
con_nprint.h
…
const.h
public: crtlib: add Q_isspace function
2022-01-04 02:22:20 +03:00
cvardef.h
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defaults.h
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demo_api.h
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dlight.h
…
enginefeatures.h
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entity_state.h
…
entity_types.h
…
event_api.h
…
event_args.h
…
event_flags.h
…
gameinfo.h
engine: add render_picbutton_text flag to use mainui_cpp font renderer for rendering WON buttons
2022-02-10 02:53:35 +03:00
hltv.h
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ivoicetweak.h
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kbutton.h
…
lightstyle.h
…
mathlib.h
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net_api.h
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netadr.h
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particledef.h
…
pmtrace.h
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port.h
engine: remove LoadLibrary macros, to avoid possible misuse. Although macros moved to game_launch, it's part of it's own problem from now
2022-06-11 03:25:57 +03:00
qfont.h
…
r_efx.h
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r_studioint.h
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ref_params.h
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render_api.h
…
screenfade.h
…
studio_event.h
…
triangleapi.h
…
usercmd.h
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wadfile.h
…
weaponinfo.h
…
wrect.h
…
xash3d_types.h
common: remove unneeded typedef for wad file type
2022-08-01 15:06:54 +03:00