Xash3D FWGS engine.
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/*
sys_win.c - win32 system utils
Copyright (C) 2018 a1batross
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#include "platform/platform.h"
#include "menu_int.h"
#include "server.h"
#include <shellapi.h>
#if XASH_TIMER == TIMER_WIN32
double Platform_DoubleTime( void )
{
static LARGE_INTEGER g_PerformanceFrequency;
static LARGE_INTEGER g_ClockStart;
LARGE_INTEGER CurrentTime;
if( !g_PerformanceFrequency.QuadPart )
{
QueryPerformanceFrequency( &g_PerformanceFrequency );
QueryPerformanceCounter( &g_ClockStart );
}
QueryPerformanceCounter( &CurrentTime );
return (double)( CurrentTime.QuadPart - g_ClockStart.QuadPart ) / (double)( g_PerformanceFrequency.QuadPart );
}
void Platform_Sleep( int msec )
{
Sleep( msec );
}
#endif // XASH_TIMER == TIMER_WIN32
qboolean Sys_DebuggerPresent( void )
{
return IsDebuggerPresent();
}
void Platform_ShellExecute( const char *path, const char *parms )
{
if( !Q_strcmp( path, GENERIC_UPDATE_PAGE ) || !Q_strcmp( path, PLATFORM_UPDATE_PAGE ))
path = DEFAULT_UPDATE_PAGE;
ShellExecute( NULL, "open", path, parms, NULL, SW_SHOW );
}
void Platform_UpdateStatusLine( void )
{
int clientsCount, botsCountUnused;
char szStatus[128];
static double lastTime;
if( host.type != HOST_DEDICATED )
return;
// update only every 1/2 seconds
if(( sv.time - lastTime ) < 0.5f )
return;
SV_GetPlayerCount( &clientsCount, &botsCountUnused );
Q_snprintf( szStatus, sizeof( szStatus ) - 1, "%.1f fps %2i/%2i on %16s", 1.f / sv.frametime, clientsCount, svs.maxclients, host.game.levelName );
#ifdef XASH_WIN32
Wcon_SetStatus( szStatus );
#endif
lastTime = sv.time;
}
#if XASH_MESSAGEBOX == MSGBOX_WIN32
void Platform_MessageBox( const char *title, const char *message, qboolean parentMainWindow )
{
MessageBox( parentMainWindow ? host.hWnd : NULL, message, title, MB_OK|MB_SETFOREGROUND|MB_ICONSTOP );
}
#endif // XASH_MESSAGEBOX == MSGBOX_WIN32