Xash3D FWGS engine.
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Alibek Omarov e3c3b05396 engine: platform: android: don't check if XASH_ENGLIBDIR and XASH_GAMELIBDIR are null. Load library by direct path if PATH_SPLITTER was found. Partially fixes #74 5 years ago
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android.c engine: fix style, disable XASH_USE_SELECT 5 years ago
android_priv.h engine: android: implement egl context management 6 years ago
dlsym-weak.cpp engine: android: fix building dlsym_weak on latest NDK 5 years ago
dlsym-weak.h engine: android: allow building dedicated on Android 5 years ago
lib_android.c engine: platform: android: don't check if XASH_ENGLIBDIR and XASH_GAMELIBDIR are null. Load library by direct path if PATH_SPLITTER was found. Partially fixes #74 5 years ago
lib_android.h platform: define platform-specific posix-compatible library loaders as macros to reduce macros hell in lib_posix.c 5 years ago
linker.h engine: android: fix building custom dlsym with NDK r19c, clean-up 6 years ago
snd_opensles.c platform: remove unneeded argument from SNDDMA_Init 5 years ago
vid_android.c engine: android: fix EGL context create error condition 5 years ago