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Alibek Omarov
5e4fc64430
filesystem: introduce new module, based on engine filesystem.
The goal is to share filesystem code between engine and
utilities and provide C++ VFileSystem interface in the future
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2 years ago |
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gl-wes-v2@7f567393d4
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ref: simplify gldebug switchcase in output function, kinda fix const qualifiers
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3 years ago |
gl4es@5c28420a38
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ref_gl: gl4es: update
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2 years ago |
nanogl@5a22eab534
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…
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exports.txt
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…
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gl_alias.c
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filesystem: introduce new module, based on engine filesystem.
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2 years ago |
gl_backend.c
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filesystem: introduce new module, based on engine filesystem.
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2 years ago |
gl_beams.c
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…
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gl_context.c
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ref_gl: add close_gl4es, fix #258
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3 years ago |
gl_cull.c
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…
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gl_dbghulls.c
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…
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gl_decals.c
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common: cleanup port.h
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3 years ago |
gl_draw.c
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…
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gl_export.h
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ref_gl: added support for GL_ARB_texture_compression_bptc extension
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3 years ago |
gl_frustum.c
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…
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gl_frustum.h
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…
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gl_image.c
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ref: fix processing indexed textures
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2 years ago |
gl_local.h
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ref_gl: added support for GL_ARB_texture_compression_bptc extension
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3 years ago |
gl_opengl.c
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ref: simplify gldebug switchcase in output function, kinda fix const qualifiers
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3 years ago |
gl_rlight.c
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ref_gl: gl_rlight: fixed game crash in Customize multiplayer menu
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3 years ago |
gl_rmain.c
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ref_gl: fixed R_WorldToScreen behavior to match GoldSrc
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3 years ago |
gl_rmath.c
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…
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gl_rmisc.c
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filesystem: introduce new module, based on engine filesystem.
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2 years ago |
gl_rpart.c
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…
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gl_rsurf.c
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ref_gl: gl_rsurf: fixed invalid lightmap texture coordinates in some cases
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3 years ago |
gl_sprite.c
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engine, ref: add sprite and studio cvars to shared cvars list
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3 years ago |
gl_studio.c
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filesystem: introduce new module, based on engine filesystem.
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2 years ago |
gl_triapi.c
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…
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gl_vgui.c
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…
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gl_warp.c
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filesystem: introduce new module, based on engine filesystem.
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2 years ago |
wscript
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filesystem: introduce new module, based on engine filesystem.
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2 years ago |