Xash3D FWGS engine.
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Alibek Omarov 8fb908e3d4 engine: server: disable SV_UnloadProgs, only call it when shutting down engine 1 year ago
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server.h engine: server: make CRC32_MapFile public 1 year ago
sv_client.c engine: common: net_encode: directly access delta description struct than searching for it every time 1 year ago
sv_cmds.c engine: server: properly remove remaining server operator commands 1 year ago
sv_custom.c engine: fixup endianness found by -Werror=strict-aliasing in old armv7hf compiler (d259421111289af3b49c055150e02213f39075a6) 1 year ago
sv_filter.c engine: server: moved server cvars to static allocation 1 year ago
sv_frame.c engine: common: move host cvars to static allocation 1 year ago
sv_game.c engine: server: disable SV_UnloadProgs, only call it when shutting down engine 1 year ago
sv_init.c engine: common: do not probe server to collect cvars for game.cfg (CHECK THIS) 1 year ago
sv_log.c engine: server: log: use S_USAGE in logaddress for consistency with existing code 1 year ago
sv_main.c engine: server: disable SV_UnloadProgs, only call it when shutting down engine 1 year ago
sv_move.c engine, public: fix float precision issues in mathlib and monster navigation code 2 years ago
sv_phys.c engine: server: static-ize world functions 1 year ago
sv_pmove.c engine: server: sv_pmove: use model name for physent name to avoid crash when classname isn't initialized yet 1 year ago
sv_query.c engine: server: static-ize sv_query functions 1 year ago
sv_save.c engine: server: fix buffer overflow in invalid Q_strncpy call 1 year ago
sv_world.c engine: server: static-ize world functions 1 year ago