Xash3D FWGS engine.
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Alibek Omarov f705a7cd26 common: xash3d_types: another attempt to properly check static asserts availability 10 months ago
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backends.h engine: partially remove legacy Android port, in preparation of new port merge 1 year ago
beamdef.h
boneinfo.h
bspfile.h common: bspfile: add separate definitions for clipnodes limit for HLBSP and QBSP2 2 years ago
cl_entity.h
com_image.h engine: common: imagelib: add KTX2 support (#1455) 1 year ago
com_model.h common: com_model: changed common structs reserved fields type to intptr_t 2 years ago
con_nprint.h
const.h
cvardef.h
defaults.h common: defaults: add default macro for default gameinfo max_edicts value 12 months ago
demo_api.h
dlight.h
enginefeatures.h engine: add mask to sanitize possible engine features bits 11 months ago
entity_state.h
entity_types.h
event_api.h
event_args.h
event_flags.h
gameinfo.h engine: client: gameui: expose animated_title and hd_background flags to main menu API 12 months ago
hltv.h
ivoicetweak.h
kbutton.h
lightstyle.h
mathlib.h
net_api.h
netadr.h
particledef.h
pmtrace.h
port.h engine: initial psvita build support 2 years ago
qfont.h
r_efx.h
r_studioint.h
ref_params.h
render_api.h common: add ALLOC_CHECK macro that enables attribute alloc_size on GCC that allows to prevent suspicious allocation sizes 11 months ago
screenfade.h
studio_event.h
synctype.h common: add shared synctype_t definition header, borrowed from Quake's modelgen.h 2 years ago
triangleapi.h
usercmd.h
wadfile.h
weaponinfo.h
wrect.h
xash3d_types.h common: xash3d_types: another attempt to properly check static asserts availability 10 months ago