Xash3D FWGS engine.
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Andrey Akhmichin 8b79e49a0f engine: server: execute maps/<mapname>_unload.cfg on server deactivation. 9 months ago
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server.h engine: server: cleanup server.h header from unused functions prototypes 10 months ago
sv_client.c engine: server: return NULL in SV_ClientBy{Id,Name} if client array isn't allocated 9 months ago
sv_cmds.c engine: server: cleanup server.h header from unused functions prototypes 10 months ago
sv_custom.c engine: fix -Wmissing-prototypes 10 months ago
sv_filter.c engine: server: exclude expired IP filters from check 10 months ago
sv_frame.c engine: fix -Wmissing-prototypes 10 months ago
sv_game.c engine: clean up common.h header from unused function prototypes, or move them to appropriate header or C file 10 months ago
sv_init.c engine: server: execute maps/<mapname>_unload.cfg on server deactivation. 9 months ago
sv_log.c engine: server: log: use S_USAGE in logaddress for consistency with existing code 1 year ago
sv_main.c engine: server: define new "disconcfgfile" cvar. 9 months ago
sv_move.c engine: server: use soundlist to acquire random sounds for physics 9 months ago
sv_phys.c engine: server: use soundlist to acquire random sounds for physics 9 months ago
sv_pmove.c engine: server: sv_pmove: use model name for physent name to avoid crash when classname isn't initialized yet 1 year ago
sv_query.c engine: server: unused variables cleanup 11 months ago
sv_save.c engine: server: remove unused DumpHashString function 10 months ago
sv_world.c engine: server: unused variables cleanup 11 months ago