Xash3D FWGS engine.
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mittorn 8f8c8e6614 ref: add export that returns GL_GetProcAddress for renderapi 5 years ago
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gl-wes-v2@11384d5cf6 ref_gl: update gl-wes-v2 submodule 5 years ago
nanogl@b5a056408b wscript: use ConfigurationContext.define instead of appending to env['DEFINES'] 5 years ago
exports.txt platform: introduce lib backends, add static linking, wscript: add optional projects support, add static linking support, scripts: add xshlib for advanced linking options 5 years ago
gl_alias.c ref_api: fix remap code 5 years ago
gl_backend.c ref_gl: explicitly cast literals to floats 5 years ago
gl_beams.c xash3d-fwgs: check if HAVE_TGMATH_H is set to positive value rather it's just defined 5 years ago
gl_context.c ref: add export that returns GL_GetProcAddress for renderapi 5 years ago
gl_cull.c ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs 6 years ago
gl_dbghulls.c ref: fix all undefined references 6 years ago
gl_decals.c ref_gl: explicitly cast literals to floats 5 years ago
gl_draw.c ref: now it compiles, not linking yet. ref_api header moved to engine/ to clarify, that it's sort of engine internals 6 years ago
gl_export.h Merge 4529 update 5 years ago
gl_frustum.c ref:Fix some clgame, world and renderapi usages, import renderapi funcs from engine 6 years ago
gl_frustum.h xash3d-fwgs: append missing new line at the end of file 5 years ago
gl_image.c engine: fix -Wmaybe-uninitialized 5 years ago
gl_local.h ref_gl: bring back glDrawRangeElements support 5 years ago
gl_opengl.c engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 5 years ago
gl_rlight.c ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs 6 years ago
gl_rmain.c xash3d-fwgs: check if HAVE_TGMATH_H is set to positive value rather it's just defined 5 years ago
gl_rmath.c ref_gl: explicitly cast literals to floats 5 years ago
gl_rmisc.c ref: move R_DrawTree from refdll to engine, implement using ref's triapi 5 years ago
gl_rpart.c ref_gl: explicitly cast literals to floats 5 years ago
gl_rsurf.c engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 5 years ago
gl_sprite.c engine: fix implicit-fallthrough, uninitialized, enum-conversation compiler diagnostics 5 years ago
gl_studio.c ref_api: fix remap code 5 years ago
gl_triapi.c Merge 4483 update 6 years ago
gl_vgui.c ref: now it compiles, not linking yet. ref_api header moved to engine/ to clarify, that it's sort of engine internals 6 years ago
gl_warp.c ref_gl: temporarily fix water drawing on GLES 5 years ago
wscript wscript: refactoring, add waf_unit_test, disable -Wdouble-promotion, rename fast as fastnative and leave fast without -march=native for x-compiling 5 years ago