Xash3D FWGS engine.
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mittorn bf5fd40d64 gl2shim: workaround empty rgb5/rgb8 textures 1 year ago
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gl2_shim gl2shim: workaround empty rgb5/rgb8 textures 1 year ago
vgl_shim
exports.txt
gl_alias.c
gl_backend.c
gl_beams.c
gl_context.c
gl_cull.c
gl_dbghulls.c
gl_decals.c
gl_draw.c
gl_export.h ref_gl: do not trust REFAPI context version, get it from OpenGL anyway 1 year ago
gl_frustum.c
gl_frustum.h
gl_image.c ref: gl: respect gl_texture_nearest value for skyboxes 1 year ago
gl_local.h ref_gl: integrate gl2shim extensions 1 year ago
gl_opengl.c ref_gl: force gles2 on non-nanogl until we support gles1 directly 1 year ago
gl_rlight.c
gl_rmain.c
gl_rmath.c
gl_rmisc.c ref: gl: disable TGA flip for detail textures, GoldSrc ignores it, so we will too 1 year ago
gl_rpart.c
gl_rsurf.c
gl_sprite.c
gl_studio.c
gl_triapi.c
gl_vgui.c
gl_warp.c
wscript ref_gl: try fix psvita 1 year ago