Xash3D FWGS engine.
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Alibek Omarov e9af0c9810 ref: gl: wscript: remove all libs dependencies from gles3compat, added by mistake 11 months ago
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gl2_shim wscript: move werror flags into uselib 11 months ago
vgl_shim wscript: move werror flags into uselib 11 months ago
exports.txt
gl_alias.c ref: gl: fix -Wmissing-prototypes 11 months ago
gl_backend.c ref: gl: fix -Wmissing-prototypes 11 months ago
gl_beams.c ref: gl: fix -Wmissing-prototypes 11 months ago
gl_context.c ref: gl: use TextureFilteringEnabled to decide whether texture will have nearest filtering or linear 11 months ago
gl_cull.c engine, ref: RefAPI 5. Remove unused calls 1 year ago
gl_dbghulls.c
gl_decals.c ref: gl: fix -Wmissing-prototypes 11 months ago
gl_draw.c
gl_export.h ref: gl: remove duplicates from gl_export.h 12 months ago
gl_frustum.c
gl_frustum.h
gl_image.c common: render_api: rename TF_ALLOW_NEAREST_TOGGLE to just TF_ALLOW_NEAREST, it's just shorter 11 months ago
gl_local.h ref: gl: make use of new TF_ALLOW_NEAREST_TOGGLE flag 11 months ago
gl_opengl.c ref: gl: fix -Wmissing-prototypes 11 months ago
gl_rlight.c ref: gl: fix -Wmissing-prototypes 11 months ago
gl_rmain.c ref: gl: fix -Wmissing-prototypes 11 months ago
gl_rmath.c ref: gl: fix -Wmissing-prototypes 11 months ago
gl_rmisc.c
gl_rpart.c ref: gl: move glBegin/glEnd outside of the loop in CL_DrawTracers 11 months ago
gl_rsurf.c ref: gl: remove R_TextureRandomTiling, it's handled by R_TextureAnimation (random tiling as a feature still broken) 11 months ago
gl_sprite.c ref: gl: fix -Wmissing-prototypes 11 months ago
gl_studio.c ref: gl: fix -Wmissing-prototypes 11 months ago
gl_triapi.c
gl_vgui.c
gl_warp.c common: render_api: rename TF_ALLOW_NEAREST_TOGGLE to just TF_ALLOW_NEAREST, it's just shorter 11 months ago
wscript ref: gl: wscript: remove all libs dependencies from gles3compat, added by mistake 11 months ago