Xash3D FWGS engine.
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Alibek Omarov 55dfa1bf44 ref: soft: reorder applying light gamma 10 months ago
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adivtab.h
r_aclip.c
r_beams.c
r_bsp.c
r_context.c ref: add R_GammaChanged function that engine calls on every gamma change 10 months ago
r_decals.c
r_draw.c
r_edge.c
r_glblit.c
r_image.c
r_light.c ref: soft: don't depend on light gamma in recursive light point 10 months ago
r_local.h ref: soft: don't depend on light gamma in recursive light point 10 months ago
r_main.c ref: add R_GammaChanged function that engine calls on every gamma change 10 months ago
r_math.c
r_misc.c
r_part.c
r_polyse.c
r_rast.c
r_scan.c
r_sprite.c
r_studio.c ref: soft: adapt studio renderer to new gamma implementation 10 months ago
r_surf.c ref: soft: reorder applying light gamma 10 months ago
r_trialias.c
r_triapi.c
r_vgui.c
wscript