.. |
gl_alias.c
|
ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs
|
6 years ago |
gl_backend.c
|
ref_gl: bring back GL_STATIC option
|
6 years ago |
gl_beams.c
|
ref: make api thinner by removing IsNormalPass and moving CL_FxBlend to refdll
|
6 years ago |
gl_context.c
|
ref_api: remove GL_OnContextCreated, remove return value of GL_RenderFrame
|
6 years ago |
gl_cull.c
|
ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs
|
6 years ago |
gl_dbghulls.c
|
ref: fix all undefined references
|
6 years ago |
gl_decals.c
|
ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs
|
6 years ago |
gl_draw.c
|
ref: now it compiles, not linking yet. ref_api header moved to engine/ to clarify, that it's sort of engine internals
|
6 years ago |
gl_export.h
|
ref_gl: move GLES and GL_STATIC defintions to gl_export.h. Add REF_GL_KEEP_MANGLED_FUNCTIONS, to keep use pgl instead of re-defining everything to gl. Used in conjuction with GL_STATIC
|
6 years ago |
gl_frustum.c
|
ref:Fix some clgame, world and renderapi usages, import renderapi funcs from engine
|
6 years ago |
gl_frustum.h
|
ref: render code moved out of engine, doesn't compile, first API prototype
|
6 years ago |
gl_image.c
|
ref: remove shared textures enum, instead use hardcoded texture names
|
6 years ago |
gl_local.h
|
ref_api: remove GL_OnContextCreated, remove return value of GL_RenderFrame
|
6 years ago |
gl_opengl.c
|
ref_api: remove GL_OnContextCreated, remove return value of GL_RenderFrame
|
6 years ago |
gl_rlight.c
|
ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs
|
6 years ago |
gl_rmain.c
|
ref_api: remove GL_OnContextCreated, remove return value of GL_RenderFrame
|
6 years ago |
gl_rmath.c
|
ref: more @mittorn's changes on RefAPI
|
6 years ago |
gl_rmisc.c
|
ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs
|
6 years ago |
gl_rpart.c
|
ref: simplify efx api, move efrags to engine
|
6 years ago |
gl_rsurf.c
|
engine: fix fs_offset_t/size_t conversion, const qualifiers
|
6 years ago |
gl_sprite.c
|
ref_gl: fix msvc build
|
6 years ago |
gl_studio.c
|
engine: fix fs_offset_t/size_t conversion, const qualifiers
|
6 years ago |
gl_triapi.c
|
ref_gl: fix alpha in menu (and anywhere else where triColor4ub is used)
|
6 years ago |
gl_vgui.c
|
ref: now it compiles, not linking yet. ref_api header moved to engine/ to clarify, that it's sort of engine internals
|
6 years ago |
gl_warp.c
|
ref: remove shared textures enum, instead use hardcoded texture names
|
6 years ago |
wscript
|
android: initial port
|
6 years ago |