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avi
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engine: add size argument to COM_Default/ReplaceExtension calls
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2 years ago |
vgui
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engine: vgui: add EnableTextInput to the API
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2 years ago |
cl_cmds.c
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public: remove Q_sprintf, and patch all code that used it to use Q_snprintf instead
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2 years ago |
cl_custom.c
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engine: convert MSG_WriteString with va to MSG_WriteStringf
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2 years ago |
cl_debug.c
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public: remove Q_strcat and Q_strcpy, and patch the code that uses it
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2 years ago |
cl_demo.c
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engine: common: move host cvars to static allocation
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2 years ago |
cl_efrag.c
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engine: client: remove unused function CL_FreeEntity and everything that used it
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2 years ago |
cl_efx.c
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engine: client: move tracer cvars to static allocation
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2 years ago |
cl_events.c
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engine: client: move main client cvars to static allocation
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2 years ago |
cl_font.c
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engine: client: font: add CL_DrawStringf wrapper
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2 years ago |
cl_frame.c
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engine: client: move main client cvars to static allocation
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2 years ago |
cl_game.c
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engine: always unlink variables and commands BEFORE all pointers to them would be lost
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2 years ago |
cl_gameui.c
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engine: always unlink variables and commands BEFORE all pointers to them would be lost
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2 years ago |
cl_main.c
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engine: client: ignore some out of band packets if we're not connecting to server
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2 years ago |
cl_mobile.c
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engine: client: move joystick cvars to static allocation
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2 years ago |
cl_netgraph.c
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engine: client: move netgraph cvars to static allocation
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2 years ago |
cl_parse.c
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engine: client: move scrn cvars to static allocation
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2 years ago |
cl_pmove.c
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engine: client: move main client cvars to static allocation
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2 years ago |
cl_qparse.c
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engine: client: move scrn cvars to static allocation
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2 years ago |
cl_remap.c
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engine: add size argument to COM_FileBase calls
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2 years ago |
cl_render.c
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engine: client: move some RenderAPI GetParm queries to engine
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2 years ago |
cl_scrn.c
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engine: client: move scrn cvars to static allocation
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2 years ago |
cl_securedstub.c
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engine: client: cl_securedstub: fix strict aliasing in secured module initializing
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2 years ago |
cl_tent.c
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engine: client: move scrn cvars to static allocation
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2 years ago |
cl_tent.h
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…
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cl_video.c
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…
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cl_view.c
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engine: client: move scrn cvars to static allocation
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2 years ago |
client.h
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engine: server: static-ize functions in sv_game. Set GAME_EXPORT attribute to server GameAPI functions
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2 years ago |
console.c
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engine: client: move console cvars to static allocation
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2 years ago |
in_joy.c
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engine: client: move joystick cvars to static allocation
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2 years ago |
in_touch.c
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engine: client: move touch cvars to static allocation
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2 years ago |
input.c
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engine: partially remove legacy Android port, in preparation of new port merge
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2 years ago |
input.h
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engine: client: move input cvars to static allocation
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2 years ago |
keys.c
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engine: client: move main client cvars to static allocation
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2 years ago |
mod_dbghulls.c
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…
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ref_common.c
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engine: allow ref dlls to use convar_t
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2 years ago |
ref_common.h
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engine: move ref cvars to static allocation
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2 years ago |
s_dsp.c
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engine: client: sound: move dsp cvars to static allocation
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2 years ago |
s_load.c
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engine: client: sound: don't print sound/ twice in soundlist command
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2 years ago |
s_main.c
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engine: client: sound: remove unused functions
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2 years ago |
s_mix.c
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engine: client: sound: remove unused functions
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2 years ago |
s_mouth.c
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engine: client: call SND_ForceOpen/CloseMouth within SND_Open/CloseMouth to avoid copypasted code
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2 years ago |
s_stream.c
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engine: client: remove media/ prefix for CD tracks, add it while parsing cdaudio.txt for compatibility
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2 years ago |
s_utils.c
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…
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s_vox.c
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engine: client: s_vox: do not crash in VOX if sentence wasn't sound in sequences
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2 years ago |
sound.h
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engine: client: sound: move dsp cvars to static allocation
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2 years ago |
titles.c
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public: remove Q_strcat and Q_strcpy, and patch the code that uses it
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2 years ago |
vid_common.c
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engine: client: move scrn cvars to static allocation
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2 years ago |
vid_common.h
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engine: move ref cvars to static allocation
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2 years ago |
voice.c
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engine: client: voice: do not reinitialize voice with same parameters
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2 years ago |
voice.h
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…
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vox.h
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…
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