Xash3D FWGS engine.
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Alibek Omarov b84aba68fa engine: platform: implement generic GetNativeObject for POSIX systems without SDL2 2 years ago
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client engine: partially remove legacy Android port, in preparation of new port merge 2 years ago
common engine: common: net_buffer: use uint32_t in place of dword 2 years ago
platform engine: platform: implement generic GetNativeObject for POSIX systems without SDL2 2 years ago
server engine: server: move pfnWriteString character replacement hack to the ALLOC_STRING, the same way as GoldSrc does 2 years ago
alias.h engine: alias: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks 2 years ago
anorms.h
cdll_exp.h
cdll_int.h
cursor_type.h
custom.h
customentity.h
edict.h
eiface.h
key_modifiers.h
keydefs.h engine: client: keys: reserve some more buttons as gamepad buttons according to latest SDL2 GameController header 2 years ago
menu_int.h engine: client: gameui: add new NET_CompareAdrSort function to menu API 2 years ago
mobility_int.h
physint.h
progdefs.h
ref_api.h engine: allow ref dlls to use convar_t 2 years ago
sequence.h engine: common: sequence: static-ize private functions 2 years ago
shake.h
sprite.h engine: sprite: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks 2 years ago
studio.h
vgui_api.h engine: vgui: add EnableTextInput to the API 2 years ago
warpsin.h
wscript scripts: sailfish: initial SailfishOS support 2 years ago