Xash3D FWGS engine.
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mittorn 26a1ba543f client: add some useful keys to Key_ToUpper 5 years ago
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avi engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 5 years ago
vgui lib: restore dll loader support 5 years ago
cl_cmds.c engine: fix extra zeros in %0 5 years ago
cl_custom.c HTTP download support 6 years ago
cl_debug.c ref: render code moved out of engine, doesn't compile, first API prototype 6 years ago
cl_demo.c engine: mark GAME_EXPORT's 5 years ago
cl_efrag.c ref: simplify efx api, move efrags to engine 6 years ago
cl_efx.c engine: mark GAME_EXPORT's 5 years ago
cl_events.c engine: mark GAME_EXPORT's 5 years ago
cl_frame.c engine: client: explicitly cast literals to floats 5 years ago
cl_game.c engine: mark GAME_EXPORT's 5 years ago
cl_gameui.c engine: mark GAME_EXPORT's 5 years ago
cl_main.c engine: mark GAME_EXPORT's 5 years ago
cl_mobile.c engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 5 years ago
cl_netgraph.c lowmemory: cut up netgraph buffers 5 years ago
cl_parse.c engine: mark GAME_EXPORT's 5 years ago
cl_pmove.c engine: mark GAME_EXPORT's 5 years ago
cl_qparse.c engine: client: explicitly cast literals to floats 5 years ago
cl_remap.c ref_api: fix remap code 5 years ago
cl_render.c engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 5 years ago
cl_scrn.c engine: remove useless defines 5 years ago
cl_tent.c engine: mark GAME_EXPORT's 5 years ago
cl_tent.h ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs 6 years ago
cl_video.c engine: fix various compiler warnings 5 years ago
cl_view.c keys: add OSK 5 years ago
client.h ref_api: fix remap code 5 years ago
console.c engine: mark GAME_EXPORT's 5 years ago
in_joy.c engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 5 years ago
in_touch.c engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 5 years ago
input.c engine: mark GAME_EXPORT's 5 years ago
input.h platform: new fbdev bakend, move in_evdev to bakends 5 years ago
keys.c client: add some useful keys to Key_ToUpper 5 years ago
mod_dbghulls.c engine: client: explicitly cast literals to floats 5 years ago
ref_common.c engine: mark GAME_EXPORT's 5 years ago
ref_common.h engine: implement menu extensions to allow choosing renderers from GUI 5 years ago
s_dsp.c engine: client: fix wrong type in DSP 5 years ago
s_load.c xash3d-fwgs: append missing new line at the end of file 5 years ago
s_main.c engine: mark GAME_EXPORT's 5 years ago
s_mix.c engine: fix implicit-fallthrough, uninitialized, enum-conversation compiler diagnostics 5 years ago
s_mouth.c engine: s_mouth: fix another signed char 5 years ago
s_stream.c Remove trailing spaces, convert mistakenly put spaces to tabs. The most useful commit ever. 5 years ago
s_utils.c engine: fix various compiler warnings 5 years ago
s_vox.c engine: client/common: fix a few more format warnings 5 years ago
sound.h engine: sound: remove s_cull and s_phs, because they never worked. It's better to write our own occluder in future or use any opensource library 5 years ago
titles.c Initial amd64 port 6 years ago
vid_common.c engine: reliably tell client.dll about vid mode changes 5 years ago
vid_common.h engine: finish sdl1.2 port 5 years ago
vox.h engine: support compiling with gcc3 5 years ago