Xash3D FWGS engine.
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fgsfds 82cfd3ecc3 ref: gl: psvita: revert arrayverts change, it doesn't matter that much 2 years ago
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exports.txt ref: move renderers into ref subdirectory 2 years ago
gl_alias.c ref: move renderers into ref subdirectory 2 years ago
gl_backend.c ref: add new special rendermode that specifically used for modulate mode in engine's ScreenFade 2 years ago
gl_beams.c ref: fix beams end point 2 years ago
gl_context.c ref: move renderers into ref subdirectory 2 years ago
gl_cull.c ref: move renderers into ref subdirectory 2 years ago
gl_dbghulls.c ref: move renderers into ref subdirectory 2 years ago
gl_decals.c ref: gl: minimize dependency on internal engine headers 2 years ago
gl_draw.c ref: move renderers into ref subdirectory 2 years ago
gl_export.h ref: move renderers into ref subdirectory 2 years ago
gl_frustum.c ref: move renderers into ref subdirectory 2 years ago
gl_frustum.h ref: move renderers into ref subdirectory 2 years ago
gl_image.c ref: gl: simplify strings operations. 2 years ago
gl_local.h ref: gl: add immediate mode shim for psvita 2 years ago
gl_opengl.c ref: gl: add immediate mode shim for psvita 2 years ago
gl_rlight.c ref: move renderers into ref subdirectory 2 years ago
gl_rmain.c ref: gl: add immediate mode shim for psvita 2 years ago
gl_rmath.c ref: move renderers into ref subdirectory 2 years ago
gl_rmisc.c ref: gl: simplify strings operations. 2 years ago
gl_rpart.c ref: gl: minimize dependency on internal engine headers 2 years ago
gl_rsurf.c ref: gl: VBO is disabled unless somebody picks it up and fixes memory corruption and other bugs 2 years ago
gl_sprite.c ref: gl: minimize dependency on internal engine headers 2 years ago
gl_studio.c ref: gl: psvita: revert arrayverts change, it doesn't matter that much 2 years ago
gl_triapi.c ref: move renderers into ref subdirectory 2 years ago
gl_vgui.c ref: move renderers into ref subdirectory 2 years ago
gl_warp.c ref: move renderers into ref subdirectory 2 years ago
wscript ref: gl: add immediate mode shim for psvita 2 years ago