Xash3D FWGS engine.
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Alibek Omarov 6c006e087d common: don't use SDL headers and types in refdll, if for some reason dll wants it 6 years ago
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backends.h ref: initial engine to ref API draft, not compiling, work in progress [ci skip] 6 years ago
beamdef.h
boneinfo.h
bspfile.h Apply 4344 update 6 years ago
cl_entity.h
com_image.h ref: more @mittorn's changes on RefAPI 6 years ago
com_model.h ref: more @mittorn's changes on RefAPI 6 years ago
con_nprint.h
const.h
cvardef.h
defaults.h ref: initial engine to ref API draft, not compiling, work in progress [ci skip] 6 years ago
demo_api.h
dlight.h
enginefeatures.h
entity_state.h
entity_types.h
event_api.h
event_args.h
event_flags.h
gameinfo.h
hltv.h
ivoicetweak.h
kbutton.h
lightstyle.h
mathlib.h public: initial moving some common code into static public library, that can be linked to any engine part 6 years ago
net_api.h
netadr.h
particledef.h
pmtrace.h
port.h common: don't use SDL headers and types in refdll, if for some reason dll wants it 6 years ago
qfont.h
r_efx.h ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs 6 years ago
r_studioint.h
ref_params.h
render_api.h ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs 6 years ago
screenfade.h
studio_event.h
triangleapi.h
usercmd.h
wadfile.h
weaponinfo.h
wrect.h
xash3d_types.h common: don't use SDL headers and types in refdll, if for some reason dll wants it 6 years ago