Xash3D FWGS engine.
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Alibek Omarov ac75bdf2d4 ref_gl: update gl-wes-v2 submodule 5 years ago
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gl-wes-v2@11384d5cf6 ref_gl: update gl-wes-v2 submodule 5 years ago
nanogl@b5a056408b
gl_alias.c
gl_backend.c ref_gl: explicitly cast literals to floats 5 years ago
gl_beams.c xash3d-fwgs: check if HAVE_TGMATH_H is set to positive value rather it's just defined 5 years ago
gl_context.c ref: add enum for screen rotation 5 years ago
gl_cull.c
gl_dbghulls.c
gl_decals.c ref_gl: explicitly cast literals to floats 5 years ago
gl_draw.c
gl_export.h
gl_frustum.c
gl_frustum.h xash3d-fwgs: append missing new line at the end of file 5 years ago
gl_image.c engine: slightly update RefAPI 5 years ago
gl_local.h ref_gl: bring back glDrawRangeElements support 5 years ago
gl_opengl.c engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 5 years ago
gl_rlight.c
gl_rmain.c xash3d-fwgs: check if HAVE_TGMATH_H is set to positive value rather it's just defined 5 years ago
gl_rmath.c ref_gl: explicitly cast literals to floats 5 years ago
gl_rmisc.c
gl_rpart.c ref_gl: explicitly cast literals to floats 5 years ago
gl_rsurf.c engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 5 years ago
gl_sprite.c engine: fix -Wincompatible-pointer-types, add it to Werror list 5 years ago
gl_studio.c engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 5 years ago
gl_triapi.c
gl_vgui.c
gl_warp.c ref_gl: temporarily fix water drawing on GLES 5 years ago
wscript wscript: refactoring, add waf_unit_test, disable -Wdouble-promotion, rename fast as fastnative and leave fast without -march=native for x-compiling 5 years ago