Xash3D FWGS engine.
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Alibek Omarov 16595bf2c0 ref: gl: fix r_showhull check 1 year ago
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vgl_shim psvita: use crtlib where possible 1 year ago
exports.txt ref: move renderers into ref subdirectory 2 years ago
gl_alias.c ref: add size argument to COM_FileBase calls 1 year ago
gl_backend.c engine: move ref cvars to static allocation 1 year ago
gl_beams.c ref: fix beams end point 2 years ago
gl_context.c engine: client: move some RenderAPI GetParm queries to engine 1 year ago
gl_cull.c ref: gl: move ref_gl cvars to static allocation 1 year ago
gl_dbghulls.c ref: gl: fix r_showhull check 1 year ago
gl_decals.c ref: gl: move ref_gl cvars to static allocation 1 year ago
gl_draw.c ref: move renderers into ref subdirectory 2 years ago
gl_export.h ref: move renderers into ref subdirectory 2 years ago
gl_frustum.c ref: gl: move ref_gl cvars to static allocation 1 year ago
gl_frustum.h ref: gl: cleanup unused functions in frustum 1 year ago
gl_image.c ref: gl: move ref_gl cvars to static allocation 1 year ago
gl_local.h ref: gl: move ref_gl cvars to static allocation 1 year ago
gl_opengl.c ref: gl: move ref_gl cvars to static allocation 1 year ago
gl_rlight.c ref: gl: move ref_gl cvars to static allocation 1 year ago
gl_rmain.c ref: gl: move ref_gl cvars to static allocation 1 year ago
gl_rmath.c ref: gl: cleanup unused functions 1 year ago
gl_rmisc.c ref: gl: move ref_gl cvars to static allocation 1 year ago
gl_rpart.c ref: a bit more verbosity if UserTracer color exceed limit 1 year ago
gl_rsurf.c ref: gl: move ref_gl cvars to static allocation 1 year ago
gl_sprite.c ref: gl: move ref_gl cvars to static allocation 1 year ago
gl_studio.c ref: gl: move ref_gl cvars to static allocation 1 year ago
gl_triapi.c ref: gl: Goldsrc compatible fog implementation 1 year ago
gl_vgui.c ref: move renderers into ref subdirectory 2 years ago
gl_warp.c ref: gl: turn magic skybox numbers into defined macros 1 year ago
wscript ref: gl: add immediate mode shim for psvita 1 year ago