Xash3D FWGS engine.
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Alibek Omarov 081cf9132b engine: client: read console_history.txt as binary, skip empty and repeating lines, reimplement it through FS_Gets for fun 8 months ago
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avi engine: add size argument to COM_Default/ReplaceExtension calls 2 years ago
vgui engine: vgui: add EnableTextInput to the API 2 years ago
cl_cmds.c engine: client: add generic handler for simple types of screenshots commands 10 months ago
cl_custom.c engine: fix -Wmissing-prototypes 10 months ago
cl_debug.c public: remove Q_strcat and Q_strcpy, and patch the code that uses it 2 years ago
cl_demo.c engine: client: clean up client.h from unused function prototypes, or move them to appropriate C file 10 months ago
cl_efrag.c engine: client: remove unused function CL_FreeEntity and everything that used it 2 years ago
cl_efx.c engine: fix -Wmissing-prototypes 10 months ago
cl_events.c engine: client: clean up client.h from unused function prototypes, or move them to appropriate C file 10 months ago
cl_font.c engine: font: fix inverted check, fix potential division by zero 9 months ago
cl_frame.c engine: client: clean up client.h from unused function prototypes, or move them to appropriate C file 10 months ago
cl_game.c engine: client: hook sensitivity cvar registration and make it priveleged cvar 8 months ago
cl_gameui.c engine: gameui: add GetNativeObject to extended menu API 9 months ago
cl_main.c engine: client: improved bandwidth test logic 9 months ago
cl_mobile.c engine, filesystem: unify GetNativeObject between all the APIs. Allow getting filesystem APIs through GetNativeObject 1 year ago
cl_netgraph.c engine: client: as an experiment, let users override default font rendermode through hud_fontrender and con_fontrender cvars 9 months ago
cl_parse.c engine: client: add cl_trace_stufftext from old engine 9 months ago
cl_parse_48.c engine: client: add cl_trace_stufftext from old engine 9 months ago
cl_pmove.c engine: client: silently ignore if server didn't sent local player info in delta at spawn 9 months ago
cl_qparse.c engine: fix -Wmissing-prototypes 10 months ago
cl_remap.c engine, ref: RefAPI 5. Simplify remap calls 12 months ago
cl_render.c engine: fix -Wmissing-prototypes 10 months ago
cl_scrn.c engine: client: as an experiment, let users override default font rendermode through hud_fontrender and con_fontrender cvars 9 months ago
cl_securedstub.c engine: client: cl_securedstub: fix strict aliasing in secured module initializing 2 years ago
cl_tent.c engine: client: use soundlist to acquire random sounds for temp entities 9 months ago
cl_tent.h engine: client: refactor CL_AddEntityEffects, bring everything to GoldSrc behavior 11 months ago
cl_video.c engine: fix -Wmissing-prototypes 10 months ago
cl_view.c engine: client: move reseting gamma changed flag to the end of the frame for custom renderers 10 months ago
client.h engine: client: add cl_trace_stufftext from old engine 9 months ago
console.c engine: client: read console_history.txt as binary, skip empty and repeating lines, reimplement it through FS_Gets for fun 8 months ago
gamma.c engine: gamma: fix gamma changes not caught if gamma cvar was set during frame 9 months ago
in_joy.c engine: client: move joystick cvars to static allocation 1 year ago
in_touch.c platform: android: port to SDL 9 months ago
input.c engine: fix -Wmissing-prototypes 10 months ago
input.h engine/client: handle touch config aspect ratio, try correctly handle touch aspect on resizeable windows 1 year ago
keys.c engine: fix -Wmissing-prototypes 10 months ago
mod_dbghulls.c engine: client: mod_dbghulls: reduce dependency on global loadmodel pointer 1 year ago
ref_common.c engine: client: set r_lighting_modulate to 0.6 and save it to config for old Xash mods that use it internally 9 months ago
ref_common.h engine: ref_api: draft RefAPI 6. 11 months ago
s_dsp.c engine: client: s_dsp: refactoring from hldsp 10 months ago
s_load.c engine: client: sound: don't print sound/ twice in soundlist command 2 years ago
s_main.c engine: client: fix sound mute when losing focus 9 months ago
s_mix.c engine: fix -Wmissing-prototypes 10 months ago
s_mouth.c engine: client: call SND_ForceOpen/CloseMouth within SND_Open/CloseMouth to avoid copypasted code 2 years ago
s_stream.c engine: client: try to prepend media/ if audio stream couldn't be opened 10 months ago
s_utils.c engine: client: rewrite trimming silence at the beginning and ending of the VOX word from scratch 10 months ago
s_vox.c engine: client: rewrite trimming silence at the beginning and ending of the VOX word from scratch 10 months ago
sound.h engine: client: fix sound mute when losing focus 9 months ago
titles.c public: remove Q_strcat and Q_strcpy, and patch the code that uses it 2 years ago
vid_common.c engine: platform: sdl: slightly rework previous patch to not call SDL each frame and check for NULL pointers 9 months ago
vid_common.h engine: platform: sdl: slightly rework previous patch to not call SDL each frame and check for NULL pointers 9 months ago
voice.c engine: client: voice: open microphone only after server sends svc_voiceinit to us and shutdown immediately after disconnect 10 months ago
voice.h engine: client: voice: open microphone only after server sends svc_voiceinit to us and shutdown immediately after disconnect 10 months ago
vox.h engine: client: rewrite trimming silence at the beginning and ending of the VOX word from scratch 10 months ago