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Alibek Omarov
9421457b3a
engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h
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5 years ago |
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client
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engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h
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5 years ago |
common
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engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h
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5 years ago |
platform
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engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h
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5 years ago |
server
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engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h
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5 years ago |
alias.h
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xash3d-fwgs: append missing new line at the end of file
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5 years ago |
anorms.h
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…
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cdll_exp.h
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…
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cdll_int.h
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…
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custom.h
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xash3d-fwgs: append missing new line at the end of file
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5 years ago |
customentity.h
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xash3d-fwgs: append missing new line at the end of file
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5 years ago |
edict.h
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xash3d-fwgs: append missing new line at the end of file
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5 years ago |
eiface.h
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…
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keydefs.h
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…
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menu_int.h
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…
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mobility_int.h
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…
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physint.h
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…
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progdefs.h
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xash3d-fwgs: append missing new line at the end of file
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5 years ago |
ref_api.h
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Merge sdl12-port into master
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5 years ago |
sequence.h
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…
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shake.h
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xash3d-fwgs: append missing new line at the end of file
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5 years ago |
sprite.h
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xash3d-fwgs: append missing new line at the end of file
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5 years ago |
studio.h
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…
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vgui_api.h
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…
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warpsin.h
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…
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wscript
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defaults: refactoring, remove XASH_FBDEV macro, remove dead macros(DEFAULT_CON_MAXFRAC and DEFAULT_SV_FORCESIMULATING)
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5 years ago |