Xash3D FWGS engine.
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Alibek Omarov 9421457b3a engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 5 years ago
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client engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 5 years ago
common engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 5 years ago
platform engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 5 years ago
server engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 5 years ago
alias.h xash3d-fwgs: append missing new line at the end of file 5 years ago
anorms.h
cdll_exp.h
cdll_int.h
custom.h xash3d-fwgs: append missing new line at the end of file 5 years ago
customentity.h xash3d-fwgs: append missing new line at the end of file 5 years ago
edict.h xash3d-fwgs: append missing new line at the end of file 5 years ago
eiface.h
keydefs.h
menu_int.h
mobility_int.h
physint.h
progdefs.h xash3d-fwgs: append missing new line at the end of file 5 years ago
ref_api.h Merge sdl12-port into master 5 years ago
sequence.h
shake.h xash3d-fwgs: append missing new line at the end of file 5 years ago
sprite.h xash3d-fwgs: append missing new line at the end of file 5 years ago
studio.h
vgui_api.h
warpsin.h
wscript defaults: refactoring, remove XASH_FBDEV macro, remove dead macros(DEFAULT_CON_MAXFRAC and DEFAULT_SV_FORCESIMULATING) 5 years ago