Xash3D FWGS engine.
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/*
launcher.c - direct xash3d launcher
Copyright (C) 2015 Mittorn
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#ifdef SINGLE_BINARY
#include "build.h"
#include "common.h"
#ifdef XASH_SDLMAIN
#include "SDL.h"
#endif
#if XASH_EMSCRIPTEN
#include <emscripten.h>
#endif
#define E_GAME "XASH3D_GAME" // default env dir to start from
#ifndef XASH_GAMEDIR
#define XASH_GAMEDIR "valve"
#endif
#if XASH_WIN32
#error "Single-binary or dedicated builds aren't supported for Windows!"
#endif
static char szGameDir[128]; // safe place to keep gamedir
static int szArgc;
static char **szArgv;
static void Sys_ChangeGame( const char *progname )
{
// a1ba: may never be called within engine
// if platform supports execv() function
Q_strncpy( szGameDir, progname, sizeof( szGameDir ));
Host_Shutdown( );
exit( Host_Main( szArgc, szArgv, szGameDir, 1, &Sys_ChangeGame ) );
}
_inline int Sys_Start( void )
{
int ret;
const char *game = getenv( E_GAME );
if( !game )
game = XASH_GAMEDIR;
Q_strncpy( szGameDir, game, sizeof( szGameDir ));
#if XASH_EMSCRIPTEN
#ifdef EMSCRIPTEN_LIB_FS
// For some unknown reason emscripten refusing to load libraries later
COM_LoadLibrary("menu", 0 );
COM_LoadLibrary("server", 0 );
COM_LoadLibrary("client", 0 );
#endif
#if XASH_DEDICATED
// NodeJS support for debug
EM_ASM(try{
FS.mkdir('/xash');
FS.mount(NODEFS, { root: '.'}, '/xash' );
FS.chdir('/xash');
}catch(e){};);
#endif
#elif XASH_IOS
{
void IOS_LaunchDialog( void );
IOS_LaunchDialog();
}
#endif
ret = Host_Main( szArgc, szArgv, game, 0, Sys_ChangeGame );
return ret;
}
int main( int argc, char **argv )
{
#if XASH_PSVITA
// inject -dev -console into args if required
szArgc = PSVita_GetArgv( argc, argv, &szArgv );
#else
szArgc = argc;
szArgv = argv;
#endif // XASH_PSVITA
return Sys_Start();
}
#endif // SINGLE_BINARY