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Alibek Omarov
0fa1b4f944
engine: client: refactor tempentity parsing, make multipliers close to GoldSrc
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3 years ago |
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avi
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vgui
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vgui: remove unneeded SDL calls, remove unused VGUI API function, fix mouse cursor visibility
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3 years ago |
cl_cmds.c
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cl_custom.c
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cl_debug.c
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engine: client: Add svc_exec support (#671)
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3 years ago |
cl_demo.c
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cl_efrag.c
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cl_efx.c
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engine: client: refactor tempentity parsing, make multipliers close to GoldSrc
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3 years ago |
cl_events.c
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cl_frame.c
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engine: client: apply local client effects only if it wasn't rejected by clientdll
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3 years ago |
cl_game.c
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engine: client: limit token size in client dll parsefile to 1024 (GoldSrc value)
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3 years ago |
cl_gameui.c
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engine: add safe ParseFile to menu extended API
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3 years ago |
cl_main.c
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engine: client: rewrite console history
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3 years ago |
cl_mobile.c
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engine: client: touch security, add unprivileged for buttons added from server, force it and client flags
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3 years ago |
cl_netgraph.c
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cl_parse.c
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common: cleanup port.h
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3 years ago |
cl_pmove.c
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cl_qparse.c
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engine: client: wire Cbuf_AddFilteredText to svc_stufftext commands
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3 years ago |
cl_remap.c
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cl_render.c
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common: cleanup port.h
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3 years ago |
cl_scrn.c
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cl_tent.c
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engine: client: refactor tempentity parsing, make multipliers close to GoldSrc
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3 years ago |
cl_tent.h
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cl_video.c
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cl_view.c
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engine: client: disable viewsize without requested Quake compatibility
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3 years ago |
client.h
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engine: client: rewrite console history
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3 years ago |
console.c
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engine: client: don't let servers clear console
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3 years ago |
in_joy.c
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engine: client: redefine some cvars as filterable
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3 years ago |
in_touch.c
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engine: client: rework mouse input again, do what GoldSrc does, minimize SDL mouse calls
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3 years ago |
input.c
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engine: input: clean m_enginemouse leftovers, always enable SDL relative mouse mode for our input interface
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3 years ago |
input.h
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engine: input: fix incorrect client notifying about mouse button states
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3 years ago |
keys.c
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engine: client: escape keybindings and rcon commands
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3 years ago |
mod_dbghulls.c
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…
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ref_common.c
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engine, ref: add sprite and studio cvars to shared cvars list
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3 years ago |
ref_common.h
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s_dsp.c
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common: cleanup port.h
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3 years ago |
s_load.c
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engine: client: hide late precache warning under s_warn_late_precache cvar
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3 years ago |
s_main.c
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engine: client: redefine some cvars as filterable
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3 years ago |
s_mix.c
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common: cleanup port.h
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3 years ago |
s_mouth.c
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s_stream.c
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s_utils.c
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s_vox.c
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sound.h
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engine: client: hide late precache warning under s_warn_late_precache cvar
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3 years ago |
titles.c
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vid_common.c
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engine: restrict potentially harmful engine commands
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3 years ago |
vid_common.h
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ref_gl: cvar gl_wgl_msaa_samples renamed to gl_msaa_samples
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3 years ago |
vox.h
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