Xash3D FWGS engine.
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mittorn 338b404055 ref_soft: clamp alpha values 6 years ago
adivtab.h ref_soft: Triangle drawing 6 years ago
r_aclip.c ref_soft: Triangle drawing 6 years ago
r_beams.c ref_soft: Add sprite, EFX 6 years ago
r_bsp.c ref_soft: Ignore non-horizontal water planes 6 years ago
r_context.c ref_soft: FillRGBA, FillRGBABlend 6 years ago
r_decals.c ref_soft: Fix R_NewMap, prevent crashes on changelevel/restart 6 years ago
r_draw.c ref_soft: FillRGBA, FillRGBABlend 6 years ago
r_edge.c ref_soft: clamp alpha values 6 years ago
r_glblit.c ref_soft: clamp alpha values 6 years ago
r_image.c ref_soft: fix particles 6 years ago
r_light.c ref_soft: Merge some globals 6 years ago
r_local.h ref_soft: FillRGBA, FillRGBABlend 6 years ago
r_main.c ref_soft: Fix R_NewMap, prevent crashes on changelevel/restart 6 years ago
r_math.c ref_soft: Use r_math, this will fix beamfollow and glow sprites 6 years ago
r_misc.c ref_soft: FillRGBA, FillRGBABlend 6 years ago
r_part.c ref_soft: fix particles 6 years ago
r_polyse.c ref_soft: Merge some globals 6 years ago
r_rast.c ref_soft: Merge some globals 6 years ago
r_scan.c ref_soft: clamp alpha values 6 years ago
r_sprite.c ref_soft: Use r_math, this will fix beamfollow and glow sprites 6 years ago
r_studio.c ref_soft: Fix studio rendermodes, add additive brush rendermode 6 years ago
r_surf.c ref_soft: Transform dlights for entitites 6 years ago
r_trialias.c ref_soft: Merge some globals 6 years ago
r_triapi.c ref_soft: Use r_math, this will fix beamfollow and glow sprites 6 years ago
r_vgui.c ref_soft: initial 2D drawing implementation 6 years ago
wscript ref_soft: Update API 6 years ago