Xash3D FWGS engine.
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Alibek Omarov 0027678a56 engine: client: print which tempentity type was overflowed 3 years ago
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avi
vgui vgui: remove unneeded SDL calls, remove unused VGUI API function, fix mouse cursor visibility 3 years ago
cl_cmds.c
cl_custom.c
cl_debug.c
cl_demo.c
cl_efrag.c
cl_efx.c
cl_events.c
cl_frame.c engine: client: apply local client effects only if it wasn't rejected by clientdll 3 years ago
cl_game.c engine: client always uses SDL (virtually) on non-Win32 platforms 3 years ago
cl_gameui.c
cl_main.c engine: client: rewrite console history 3 years ago
cl_mobile.c
cl_netgraph.c
cl_parse.c common: cleanup port.h 3 years ago
cl_pmove.c
cl_qparse.c
cl_remap.c
cl_render.c common: cleanup port.h 3 years ago
cl_scrn.c
cl_tent.c engine: client: print which tempentity type was overflowed 3 years ago
cl_tent.h
cl_video.c
cl_view.c engine: client: disable viewsize without requested Quake compatibility 3 years ago
client.h engine: client: rewrite console history 3 years ago
console.c engine: client: don't let servers clear console 3 years ago
in_joy.c
in_touch.c engine: client: rework mouse input again, do what GoldSrc does, minimize SDL mouse calls 3 years ago
input.c engine: input: clean m_enginemouse leftovers, always enable SDL relative mouse mode for our input interface 3 years ago
input.h engine: input: fix incorrect client notifying about mouse button states 3 years ago
keys.c
mod_dbghulls.c
ref_common.c
ref_common.h
s_dsp.c common: cleanup port.h 3 years ago
s_load.c
s_main.c
s_mix.c common: cleanup port.h 3 years ago
s_mouth.c
s_stream.c
s_utils.c
s_vox.c
sound.h
titles.c
vid_common.c
vid_common.h
vox.h