Xash3D FWGS engine.
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Alibek Omarov 05560c7607 engine: always read and set vid_fullscreen value directly with it's object 2 years ago
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backends.h Nintendo Switch support (again) 2 years ago
beamdef.h
boneinfo.h
bspfile.h common: bspfile: add separate definitions for clipnodes limit for HLBSP and QBSP2 2 years ago
cl_entity.h
com_image.h engine: imagelib: img_png: validate image size through common engine function 2 years ago
com_model.h common: com_model: changed common structs reserved fields type to intptr_t 2 years ago
con_nprint.h
const.h
cvardef.h
defaults.h engine: always read and set vid_fullscreen value directly with it's object 2 years ago
demo_api.h
dlight.h
enginefeatures.h
entity_state.h
entity_types.h
event_api.h
event_args.h
event_flags.h
gameinfo.h
hltv.h
ivoicetweak.h
kbutton.h
lightstyle.h
mathlib.h
net_api.h
netadr.h common: netadr: use static_assert macro 2 years ago
particledef.h
pmtrace.h
port.h engine: initial psvita build support 2 years ago
qfont.h
r_efx.h
r_studioint.h
ref_params.h
render_api.h engine: change RenderAPI's RenderGetParm return type to intptr_t to insure compatibility with 64-bit 2 years ago
screenfade.h
studio_event.h
synctype.h common: add shared synctype_t definition header, borrowed from Quake's modelgen.h 2 years ago
triangleapi.h
usercmd.h
wadfile.h
weaponinfo.h
wrect.h
xash3d_types.h public: make va() buffer size public 2 years ago