Xash3D FWGS engine.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
Alibek Omarov 2c0d6e06be engine: server: return NULL in SV_ClientBy{Id,Name} if client array isn't allocated 9 months ago
..
server.h engine: server: cleanup server.h header from unused functions prototypes 9 months ago
sv_client.c engine: server: return NULL in SV_ClientBy{Id,Name} if client array isn't allocated 9 months ago
sv_cmds.c engine: server: cleanup server.h header from unused functions prototypes 9 months ago
sv_custom.c engine: fix -Wmissing-prototypes 9 months ago
sv_filter.c engine: server: exclude expired IP filters from check 9 months ago
sv_frame.c engine: fix -Wmissing-prototypes 9 months ago
sv_game.c engine: clean up common.h header from unused function prototypes, or move them to appropriate header or C file 9 months ago
sv_init.c engine: server: don't init or send voice chat in singleplayer 9 months ago
sv_log.c engine: server: log: use S_USAGE in logaddress for consistency with existing code 1 year ago
sv_main.c engine: server: cleanup server.h header from unused functions prototypes 9 months ago
sv_move.c engine: server: use soundlist to acquire random sounds for physics 9 months ago
sv_phys.c engine: server: use soundlist to acquire random sounds for physics 9 months ago
sv_pmove.c engine: server: sv_pmove: use model name for physent name to avoid crash when classname isn't initialized yet 1 year ago
sv_query.c engine: server: unused variables cleanup 11 months ago
sv_save.c engine: server: remove unused DumpHashString function 9 months ago
sv_world.c engine: server: unused variables cleanup 11 months ago