Xash3D FWGS engine.
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Alibek Omarov 278ff22ba9 engine: server: query: use common SV_GetPlayerCount, fix random styling issues 2 years ago
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server.h server: implement correct answers to TSourceEngineQuery server queries 2 years ago
sv_client.c engine: server: query: use common SV_GetPlayerCount, fix random styling issues 2 years ago
sv_cmds.c engine: server: moved server cvars to static allocation 2 years ago
sv_custom.c engine: convert MSG_WriteString with va to MSG_WriteStringf 2 years ago
sv_filter.c engine: server: moved server cvars to static allocation 2 years ago
sv_frame.c engine: common: move host cvars to static allocation 2 years ago
sv_game.c engine: server: move pfnWriteString character replacement hack to the ALLOC_STRING, the same way as GoldSrc does 2 years ago
sv_init.c engine: server: moved server cvars to static allocation 2 years ago
sv_log.c engine: server: simplify strings operations. 2 years ago
sv_main.c engine: server: moved server cvars to static allocation 2 years ago
sv_move.c engine, public: fix float precision issues in mathlib and monster navigation code 2 years ago
sv_phys.c engine: server: moved server cvars to static allocation 2 years ago
sv_pmove.c engine: server: do not trigger speedhack detection for fakeclients 2 years ago
sv_query.c engine: server: query: use common SV_GetPlayerCount, fix random styling issues 2 years ago
sv_save.c engine: convert Cbuf_AddText with va to Cbuf_AddTextf 2 years ago
sv_world.c engine: server: moved server cvars to static allocation 2 years ago