.. |
gl_alias.c
|
ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs
|
6 years ago |
gl_backend.c
|
ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs
|
6 years ago |
gl_beams.c
|
ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs
|
6 years ago |
gl_context.c
|
ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs
|
6 years ago |
gl_cull.c
|
ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs
|
6 years ago |
gl_dbghulls.c
|
ref: fix all undefined references
|
6 years ago |
gl_decals.c
|
ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs
|
6 years ago |
gl_draw.c
|
ref: now it compiles, not linking yet. ref_api header moved to engine/ to clarify, that it's sort of engine internals
|
6 years ago |
gl_export.h
|
ref: render code moved out of engine, doesn't compile, first API prototype
|
6 years ago |
gl_frustum.c
|
ref:Fix some clgame, world and renderapi usages, import renderapi funcs from engine
|
6 years ago |
gl_frustum.h
|
ref: render code moved out of engine, doesn't compile, first API prototype
|
6 years ago |
gl_image.c
|
ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs
|
6 years ago |
gl_local.h
|
ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs
|
6 years ago |
gl_opengl.c
|
ref: remove convar_t from renderer, disable engine-related definitions in mod_local
|
6 years ago |
gl_rlight.c
|
ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs
|
6 years ago |
gl_rmain.c
|
ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs
|
6 years ago |
gl_rmath.c
|
ref: more @mittorn's changes on RefAPI
|
6 years ago |
gl_rmisc.c
|
ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs
|
6 years ago |
gl_rpart.c
|
ref: simplify efx api, move efrags to engine
|
6 years ago |
gl_rsurf.c
|
ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs
|
6 years ago |
gl_sprite.c
|
ref_gl: fixes for MSVC
|
6 years ago |
gl_studio.c
|
ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs
|
6 years ago |
gl_triapi.c
|
ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs
|
6 years ago |
gl_vgui.c
|
ref: now it compiles, not linking yet. ref_api header moved to engine/ to clarify, that it's sort of engine internals
|
6 years ago |
gl_warp.c
|
ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs
|
6 years ago |
wscript
|
wscript: move build env setup to main wscript
|
6 years ago |