Xash3D FWGS engine.
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SNMetamorph 840283d6e5 engine: netchan: fixed fragbufs very high memory usage 2 years ago
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imagelib engine: imagelib: img_wad: dirty hack to fix black holes in console background images 2 years ago
soundlib engine: soundlib: simplify string operation 2 years ago
base_cmd.c
base_cmd.h
cfgscript.c
cmd.c engine: common: fix cmdlist and cvarlist to match the beginning of command or cvar 2 years ago
com_strings.h Merge master to ipv6 2 years ago
common.c filesystem: introduce new module, based on engine filesystem. 2 years ago
common.h engine: common: host: implement adaptive sleeptime, log time to first time for debug purposes 2 years ago
con_utils.c engine: common: simplify strings operations. 2 years ago
crashhandler.c engine: common: simplify strings operations. 2 years ago
custom.c engine: common: custom: use IL_LOAD_PLAYER_DECAL flag when loading custom player decals 2 years ago
cvar.c engine: common: simplify string operations 2 years ago
cvar.h engine: common: made a filter for a filter (lol), so it's possible to play selected games with cl_filterstuffcmd enabled 2 years ago
dedicated.c engine: remove duplicate svc_strings definition 2 years ago
filesystem_engine.c engine: fix searching filesystem_stdio on mobile platforms 2 years ago
gamma.c
host.c engine: common: host: don't prepend # to command arguments when changing game to dedicated, it wasn't used and implement anymore 2 years ago
host_state.c
hpak.c engine: common: hpak: fixed rest of bugs in HPAK_AddLump 2 years ago
hpak.h engine: try to make hashpaks more compatible between 32-bit and 64-bit platforms 2 years ago
identification.c
infostring.c
ipv6text.c engine: common: minor fixes to ipv6text library 3 years ago
ipv6text.h engine: common: minor fixes to ipv6text library 3 years ago
launcher.c wscript: allow to setup engine default gamedir during configure 2 years ago
lib_common.c engine: let engine find the filesystem library, if it wasn't loaded yet 2 years ago
library.h
masterlist.c engine: client: only accept server list from master servers (thanks @tyabus for idea) 2 years ago
mod_bmodel.c
mod_local.h engine: common: delete unused Mod_Handle function 3 years ago
mod_sprite.c
mod_studio.c
model.c engine: common: delete unused Mod_Handle function 3 years ago
net_buffer.c engine: remove duplicate svc_strings definition 2 years ago
net_buffer.h
net_chan.c engine: netchan: fixed fragbufs very high memory usage 2 years ago
net_encode.c
net_encode.h
net_ws.c engine: common: simplify strings operations. 2 years ago
net_ws.h Merge master to ipv6 2 years ago
netchan.h engine: netchan: fixed fragbufs very high memory usage 2 years ago
pm_debug.c
pm_local.h engine: common: add generic trace_t initialize function 3 years ago
pm_surface.c
pm_trace.c engine: common: pm_trace: fixed non portable code in PM_ConvertTrace 2 years ago
protocol.h engine: client: streamline constructing master server scan request through common function 2 years ago
sequence.c
sys_con.c engine: disable stdout output and flush on Windows, Wcon already does the job 3 years ago
system.c engine: common: throw an error message into log in normal mode too! 2 years ago
system.h engine: introduce Sys_DebugBreak function to raise an exception for debugger 2 years ago
tests.h engine: server: new IP filter, rewritten with IPv6 in mind 3 years ago
whereami.c engine: whereami: fix C89 in Android detection 2 years ago
whereami.h engine: include whereami library to detect current executable path, may be reworked later if needed 3 years ago
world.c
world.h
zone.c engine: fix uninitialized variable in demo parsing code, fix incorrect size counter in memory allocator 2 years ago