Xash3D FWGS engine.
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ghost 05d9cf895e init app with master.hl.ygg 11 months ago
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client engine: console: add cvar con_oldfont to toggle usage between fonts.wad fonts or gfx.wad legacy font 11 months ago
common init app with master.hl.ygg 11 months ago
platform engine: client: add new gamma implementation 11 months ago
server engine: remove cvar r_lighting_modulate, it's some unindentifiable legacy 11 months ago
alias.h engine: alias: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks 2 years ago
anorms.h engine: replace anorms.h with compatible header from GPL WinQuake sources 11 months ago
cdll_exp.h
cdll_int.h
cursor_type.h
custom.h
customentity.h
edict.h
eiface.h
key_modifiers.h
keydefs.h engine: client: keys: reserve some more buttons as gamepad buttons according to latest SDL2 GameController header 2 years ago
menu_int.h common: add ALLOC_CHECK macro that enables attribute alloc_size on GCC that allows to prevent suspicious allocation sizes 12 months ago
mobility_int.h
physint.h common: add ALLOC_CHECK macro that enables attribute alloc_size on GCC that allows to prevent suspicious allocation sizes 12 months ago
progdefs.h
ref_api.h engine: remove cvar r_lighting_modulate, it's some unindentifiable legacy 11 months ago
shake.h
sprite.h engine: sprite: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks 2 years ago
studio.h
vgui_api.h engine: vgui: add EnableTextInput to the API 2 years ago
warpsin.h
wscript engine: fix dedicated build 11 months ago