Xash3D FWGS engine.
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Alibek Omarov ec6bfa2421 Let server physics simulate even when there is no players(GoldSrc behaviour) 7 years ago
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server.h Fix missing const-qualifiers in engine code. Fix qboolean/int mixing in interface implementations(int is preferred). Replace long by int in COM_RandomLong. 7 years ago
sv_client.c Remove useless host.type set, replace HOST_DEDICATED checks by Host_IsDedicated 7 years ago
sv_cmds.c Merge 4097 7 years ago
sv_custom.c Fix missing const-qualifiers in engine code. Fix qboolean/int mixing in interface implementations(int is preferred). Replace long by int in COM_RandomLong. 7 years ago
sv_frame.c Apply 4097 update 7 years ago
sv_game.c Remove useless host.type set, replace HOST_DEDICATED checks by Host_IsDedicated 7 years ago
sv_init.c Remove useless host.type set, replace HOST_DEDICATED checks by Host_IsDedicated 7 years ago
sv_log.c Fix missing const-qualifiers in engine code. Fix qboolean/int mixing in interface implementations(int is preferred). Replace long by int in COM_RandomLong. 7 years ago
sv_main.c Let server physics simulate even when there is no players(GoldSrc behaviour) 7 years ago
sv_move.c Pure engine source code(LF line endings, UTF8 encoded) 7 years ago
sv_phys.c Fix missing const-qualifiers in engine code. Fix qboolean/int mixing in interface implementations(int is preferred). Replace long by int in COM_RandomLong. 7 years ago
sv_pmove.c Fix collision being calculated on unlagged value for both players and bots. 7 years ago
sv_save.c Remove useless host.type set, replace HOST_DEDICATED checks by Host_IsDedicated 7 years ago
sv_world.c Pure engine source code(LF line endings, UTF8 encoded) 7 years ago