Alibek Omarov
82ab06efdd
engine: client: voice: new version, move to Opus Custom codec
...
* Despite Opus Custom have strict requirements, it's more barebones, allowing us to use maximum
frame size and custom sample rate, without resampling
* Encode each frame size to network buffer, allowing smooth voice chat even in 10 FPS
* Fix possible buffer overruns, underruns and races with platform side
* Revise all usages of offset variables, samples vs bytes
2022-08-31 06:44:45 +03:00
Alibek Omarov
0b50678912
engine: client: voice: refactor, fix issues when missing mic disables voice chat, fix few possible crashes and memory leaks
2022-08-20 03:56:54 +03:00
Alibek Omarov
327dcc0293
engine: client: voice: simplify code, simplify including voice.h, do not depend on opus headers globally
...
Autofix few code style mistakes
2022-08-19 05:52:53 +03:00
SNMetamorph
74707551ae
engine: client: voice: fixed hanging voice status
2022-08-19 04:14:25 +03:00
SNMetamorph
aa5a509316
engine: client: voice: added GPL notice
2022-08-18 04:46:11 +03:00
SNMetamorph
97879430e9
engine: small code fixes related to voice chat
2022-08-18 04:46:11 +03:00
SNMetamorph
ae97eae42f
engine: client: voice: implemented automatic gain control
2022-08-18 04:46:11 +03:00
SNMetamorph
c5d7e3c783
engine: client: fixed players voice state changing
2022-08-18 04:46:11 +03:00
SNMetamorph
9bcd36cc24
engine: voice code minor refactoring
2022-08-18 04:46:11 +03:00
Velaron
9242a0a510
engine: update voice
2022-08-18 04:46:11 +03:00
Velaron
2b9e050f57
engine: voice support
2022-08-18 04:46:11 +03:00